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PostSubject: Villains   Villains Icon_minitimeTue May 27, 2014 12:25 am

General Information

Full Name:

Gender:

Species:  

Age: 

Force Alignment:


Height/Weight:

Homeworld: 

Occupation/Rank: 

Force Powers/Abilities:

Weapons/Items:

Appearance


Personality:


Personal History:


Last edited by Venom551 on Thu May 29, 2014 5:07 pm; edited 1 time in total
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PostSubject: Re: Villains   Villains Icon_minitimeFri May 30, 2014 1:58 am

General Information

Full Name: Unknown, known as Darth Maeror

Gender: Male

Species: Human

Age: Unknown

Force Alignment: Dark Side 

Height/Weight: 6'1"/210lbs

Homeworld: Unknown

Occupation/Rank: Dark Lord of the Sith, Sith Emperor of the Sith Empire

Force Powers: 

Force Speed- Darth Maeror can use the Force to enhance his body allowing him to move at speeds a normal human could not.

Telekinesis: Darth Maeror has master the telekinetic arts of using the Force and has been seen to be able to pull ships as large as Star Destroyers from orbit. Force Choke falls under this category.

Force Illusion: Darth Maeror is a master of illusion and disguise allowing him to walk wherever unseen and detected, he is even able to mask his Force presence from other Force sensitives. 

Shatterpoint Perception- Darth Maeror has learned to perceive Shatterpoints in the force allowing him to figure out possible outcomes to grand things such as wars and to perceive weaknesses by viewing things with the Force. 

Battle Meditation- Darth Maeror has mastered the Force power that strengthens the morale and spirits of his comrades while dampening those of his enemies. Using this technique he can turn the tides of battles that would be lost otherwise. When using Battle Meditation however he must be totally focused on using it. 

Force Blinding- Darth Maeror can use the Force to blind others, he can choose to do it permanently or to just blind them for a short time. 

Mind Trick- Darth Maeror has mastered the ability to persuade others into doing things they normally would not using the Force. He can also project images into people's minds making them see and hear them.

Mind Rub/Alter- Darth Maeror has the ability to erase the mind of others, depriving them of learned skills and memories. He can also use this ability to implant skills and memories into others.

Force Telepathy: Using the Force Darth Maeror can communicate over vast distances, even to the other side of the Galaxy with others. 

Force Combustion: Using the Force Darth Maeror can cause an object or even a person to explode through his sheer force of will.

Force Destruction: A Dark Side Force power used by Sith and Dark Jedi, allowing them to create a massive energy field and throw it in any direction.When used, a massive amount of energy was stored up within the user, drawn from the dark side of the Force, and with incredible concentration, the energy could be discharged using the user's own body as a conduit. Usually fired through the arm or hand, it could blast a large radius vaporizing anyone who got too close to it. Even those who escaped direct contact with the blast would be pushed asunder by the power's backlash.

Force Storm: The most advanced form of Force Lightning, Darth Maeror can use it to attack not just one but any enemies around, electrocuting them.

Force Drain: A dark side variant of Force Heal. The user rather than drawing on the Force itself to heal them would instead take life force from another being to heal them of wounds or diseases.

Darkshear: Darth Maeror can forge weapons made of pure Dark Side energy and use them to great effect. He has been seen using a Darkshear spear to bring down a Republic Endurance-Class capital ship.

Force Sever: Darth Maeror can actually sever the connection between a Force-sensitive and the Force itself.

Essence Transfer: Darth Maeror has learned the ancient technique created by Darth Andeddu allowing him to transfer his essence into another vessel, be it another body or even an object.

Drain Knowledge: Darth Maeror can quite literally tear into a person's mind with the Force and extract information he wants. However this process proves to be fatal for most victims.

Tutatminis: Darth Maeror is a master of Tutatminis able to absorb even the strongest attacks with ease. He absorbed the incoming fire from a Imperial Star Destroyer through the Force protecting himself and his followers years ago.

Thought Bomb: Darth Maeror has learned the ability to create Thought Bombs via the holocron of Valkorian.


Abilities:

Master Tactician/Strategist- A masterful tactical thinker and strategist, Darth Maeror has brilliantly defeated all who have opposed him and dealt crippling blows to both Imperial and Republic forces who faced him both in space and on the ground.

Master Duelist- Darth Maeror is highly skilled Lightsaber duelist, after establishing his Sith Order he himself trained many of it's disciples in lightsaber cmbat. He has mastered all seven forms of Lightsaber combat but prefers to use Makashi and Djem So against others who wield sabers and Shien and Soresu against blaster wielding foes. Darth Maeror is also a master at using Sokan, Jar'Kai, and Tràkata in his fighting style. Though he has mastered Jar'Kai he prefers using only one saber, leaving one hand free to attack with his considerable Force powers.

Skilled Pilot- Darth Maeror is an incredible pilot, one of the most skilled in the galaxy. He has been known to lead fighter attacks himself.

Skilled Survivalist- Darth Maeror has considerable experience and expertise in survivalism on worlds of widely different biospheres.    

Skilled Technician- Darth Maeror is well versed in computers, starships, and droids being able to repair and maintain them all.

Weapons/Items:


Lightsaber: Darth Maeror uses a Lightsaber he forged himself. It is a single bladed red colored Lightsaber. 

Armor: Darth Maeror wears battle armor that not only conceals his identity but provides him with a menacing appearance and offers protection from blaster fire, projectile weapons, and is even resistant to Lightsaber strikes, though repeated strikes will slice through. 

Appearance

Villains 289bdee872e803fe92eadab97bec0f71

Personality:

Darth Maeror is the epitome of a Sith Lord. He is cold, calculating, and cruel. He however does not punish his subordinates with death unless they have severely angered him. If an officer makes a mistake as long as they own up to their failure and did try everything they could he would spare them. He did this to keep his military force strong and morale high as killing off his officers would have severely hurt morale as he saw in the Imperial Military during Darth Sidious' rule. 

Personal History:


Darth Maeror is believed to have once been a Jedi during the Clone Wars who fell to the Dark Side after the Jedi Purge. He has been in the Unknown Regions of the galaxy forging his own Sith Empire with which to strike at the known galaxy and conquer it for himself. He is a mystery as he has go unnoticed due to the chaos the Galaxy was thrown into after the Galactic Empire's formation and the ensuing Galactic Civil War.


Last edited by The Captain on Wed Feb 10, 2016 10:45 am; edited 4 times in total
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PostSubject: Re: Villains   Villains Icon_minitimeThu Jun 12, 2014 12:42 pm

General Information

Full Name: Nadia Anaro (Darth Désir)

Gender: Female

Species: Human

Age: 25 (born 18 BBY)

Force Alignment: Dark Side 

Height/Weight: 5'9"/122lbs

Homeworld: Bakura

Occupation/Rank: Sith Lady, Member of the Sith Council, Sith High Inquisitor

Force Powers: 

Telekinesis: Darth Désir has mastered the telekinetic aspects of the Force such as choke, push, pull, grip, and is able to even levitate herself. She has also been known to use her lightsabers telekinetically when needed.

Force Speed: Darth Désir is adept with the usage of Force Speed allowing her to move at superhuman speeds, she is even faster than her former master Darth Maeror.

Force Storm: Taught to her by Darth Maeror, she has mastered the highest level of Force Lightning and uses it in conjunction with her Lightsabers in battle and to torture captured foes.

Telepathy: Darth Désir is capable of communicating with others over vast distances with her mind. She and Darth Maeror developed a highly attuned telepathic link making them a nearly impossible pair to defeat in combat.

Force Scream: Désir has mastered this Force ability, she can unleash powerful sonic forces from her mouth, she has been known to rip apart heavy blast doors with her scream and has deafened a few foes.

Force Blinding: Darth Désir has mastered the ability of blinding others with the force, enjoying it's use in battle so that she may relish and savor a victory by torturing her foes with powers like Force Lightning.

Force Destruction: Darth Désir has become skilled in this ability, able to create energy by channeling the Dark Side and then using her body as a conduit to unleash it in a powerful blast.

Mind Trick: Darth Désir is highly skilled in manipulating other's with the Force, easily able to force others to bend to her will so long as her will is stronger than theirs.

Force Illusion: Darth Désir is skilled in creating illusions able to mask herself and to create illusions that can even attack.

Force Drain: Darth Désir is highly skilled in draining other's life forces to heal herself, a skill taught to her by Darth Maeror.

Abilities:

Master Duelist: Having learned from Darth Maeror directly as his first apprentice Darth Désir has mastered the Lightsaber forms of Makashi (Form II), Juyo (Form VII), and Shien (Form V). She also makes use of Jar'Kai, Sokan, Dun Möch, and Tràkata in her style. She is highly aggressive, using her speed, flexibility, and agility to make up for her smaller frame and lack of power. Rather than hammer away at you she will parry, deflect and move around you striking at vital areas.

Ace Pilot: Darth Désir is a very skilled pilot being taught how to fly by Darth Maeror when she was young. She has scored kills on countless enemy fighters and even a few capital ships.

Master of Unarmed Combat: Darth Désir was rigorously trained from a young age by Darth Maeror, Mandalorians, and Echani in unarmed fighting. She has mastered the Echani fighting style and Teräs Käsi making her a formidable foe even without her Lightsabers.

Adept Tactician and Strategist: Tutored by Darth Maeror, a genius in warfare himself, in the art of war. She is at her best when fighting guerrilla warfare, favoring quick surgical strikes over large scale operations like her former master. She is also very skilled in space combat and command but favors small task forces over large battle fleets allowing her to get in and out quickly.

Weapons/Items:


Lightsabers: Darth Désir uses two curved hilt lightsabers with synthetic crystals that produce black blades.
 

Appearance

Villains Darth_Vice_by_turin_the_forsaken

Personality:

Darth Désir is a clever and cunning Sith Lady. She is skilled at manipulating others and has used her cunning to rise through the Sith ranks. While she was Darth Maeror's first apprentice he did not give her a higher status within the Empire making her earn it. She is also highly seductive using her feminine wiles to manipulate men. She is also quite cruel when needed and is not afraid to take life. She is the epitome of a Sith Lady.

Personal History:

Born Nadia Anaro in 18 BBY on the world of Bakura. She was orphaned when she was five when Imperial Stormtroopers came to the world to pacify it in the early days of the Galactic Empire. A young Darth Maeror discovered her and could sense she was strong in the Force.

In an act of compassion he took her in and raised her and trained her in the Force making her his apprentice. She quickly excelled and became one of Maeror's most powerful disciples. She is currently seen as one of the few Sith that could take the throne should Maeror be slain, though many believe she would not kill Maeror to become the Dark Lady of the Sith, she has been plotting t o for some time as she was taught by Maeror that only the strongest can lead.

Nadia acts as the Sith Empire's High Inquisitor and heads the Sith Inquisition which seeks out Force Sensitives to train as Sith or to kill to keep any potential enemies from arising. She also heads up the Sith Empire's Intelligence service stamping out any who oppose the Empire.


Last edited by The Captain on Tue Dec 29, 2015 2:43 pm; edited 1 time in total
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PostSubject: Re: Villains   Villains Icon_minitimeSat Jun 28, 2014 6:06 am

General Information

Full Name: Darren Reik'r

Gender: Male

Species:  Human/Miraluka

Age: 23

Force Alignment: Dark Side

Height/Weight: 6'0"/180lbs

Homeworld: Concord Dawn

Occupation/Rank: Main Sith Apprentice of Darth Maeror

Force Powers:

-Alter Image

-Force Sense

-Battle Precognition

-Force Speed

-Force Sight

-Force Stealth

-Force Cloak

-Force Crush

-Force Lightning

-Shatterpoint

-Telekinises

-Force Fear

-Tutaminis

-Malacia

-Drain Knowledge



Abilities:

Illustrious Duelist: Darren is a very capable and tricky opponent to go up against should one ever get the opportunity. His fighting style mainly appears to be composed, taking as much time as he needs in a fight in order to weigh his opponents skills, usually in one vs one situations. He often utilizes the Jedi Form III: Soresu, which functions well with his abilities and condition, proving to be extremely difficult to pin or break down, as he's able to endure long fights. However, in order to go on the offensive, his transition goes to Form V: Shien/Djem So, and in order to stand off against multiple opponents he fully mastered the Form IV: Ataru. He also makes use of Tràkata, Dun Möch and Sokan.

Master Assassin: Darren is highly specialized in assassination and prefers taking out targets without being noticed, much to his master's approval, seeing as how the results can't be argued.

Master of unarmed combat: Darren's body has been vigorously trained ever since his childhood, having adapted several different fighting styles including the one's taught as a Sith Apprentice.

Weapons/Items:

Darren utilizes a normal to the appearance lightsaber with a red blade to it. However, at the other end of the grip a second smaller blade can be activated. The handle of the weapon itself also contains an explosive charge.

Appearance

Villains The_Secret_Apprentice_by_Nanaga

Personality:

Darren is a very clever and deceptive individual, skilled at not only convincing many respected Jedi and Sith in high ranks through sheer charisma, but also turning the most disadvantaged situations in his favour even without using skills attuned to the Force. Having been blind for a large part of his life attributes to this and he has honed his link to the Force to a great extent in order to see just as well if not better than most individuals. He relishes the sensation of feeling superior over others due to his very quick progress, rising up as the second ever apprentice of the Dark Lord Darth Maeror.

Personal History:

coming soon


Last edited by ShineyMan on Wed Feb 03, 2016 4:38 am; edited 8 times in total
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PostSubject: Re: Villains   Villains Icon_minitimeTue Jul 01, 2014 2:30 pm

General Information

Full Name:  Baras Tremmel (Darth Ancalagon)

Gender: Male

Species: Human

Age: 48

Force Alignment:  Dark Side

Height/Weight: 5'11"/ 200lbs

Homeworld: Coruscant

Occupation/Rank: Sith Lord, Member of the Dark Council, Sith War Master, Minister of War for the Sith Empire

Force Powers: 

Telekinesis: Darth Ancalagon has mastered the telekinetic aspect of manipulating the Force. He has been seen to lift up huge objects like AT-ATs and even building and drop them on foes.

Force Speed: Darth Ancalagon can use the force to aid his body allowing him to move at speeds a normal human can't allowing him bypass his middle aged body's limits.

Force Illusion: Darth Ancalagon is a master of illusion, able to mask his Force signature as well as his true nature.

Shatterpoint Perception: Darth Ancalagon can perceive shatter points, giving him a great tactical advantage as he can see the weaknesses in anything, be it armor, a weapon, a person, or a plan.

Battle Meditation: Darth Ancalagon trained alongside his Darth Maeror to perfect the power of Batle Meditation. He puts it use when commanding Sith forces. This power allows him to raise the morale and fighting ability of his own forces while diminishing the morale and fighting skills of his foes.

Mind Trick: Darth Ancalagon can easily manipulate other's minds using the Force. The weaker the mind the easier to trick.

Force Telepathy: Darth Ancalagon can use the force to communicate with others over vast distances, he has been able to communicate with Darth Maeror from one end of the galaxy to the other.

Force Storm: Darth Ancalagon has mastered the skills to produce Force Lightning and can create massive chains of lightning allowing it surge through multiple targets.

Force Destruction: A Dark Side Force power used by Sith and Dark Jedi, allowing them to create a massive energy field and throw it in any direction.When used, a massive amount of energy was stored up within the user, drawn from the dark side of the Force, and with incredible concentration, the energy could be discharged using the user's own body as a conduit. Usually fired through the arm or hand, it could blast a large radius vaporizing anyone who got too close to it. Even those who escaped direct contact with the blast would be pushed asunder by the power's backlash.

Force Drain: A dark side variant of Force Heal. The user rather than drawing on the Force itself to heal them would instead take life force from another being to heal them of wounds or diseases.



Abilities: 

Master Strategist/Tactician: Darth Ancalagon is one of the most brilliant military minds in the galaxy. He commands with a highly adaptive style allowing his forces to quickly on the fly change according to the course of a battle. He is in fact a better commander than the Dark Lord himself, which is why Darth Maeror saw fit to make him both the Sith War Master and the Minister of War.

Expert Duelist: Darth Ancalagon is a very skilled Lightsaber duelist but not on the level of Darth Maeror. Instead he relies on balance and defense and using his tactical mind to level the playing the field rather than a mastery of more aggressive styles. He is however a master of Form III (Soresu) and Form VI (Niman). He is also skilled in the usage of Tràkata, Sokan, and Dun Möch.

Weapons/Items:

Sith Battle Armor

Single Red Bladed Lightsaber

Appearance

Villains Sith_Lord_Baras

Personality:

Darth Ancalagon is a soldier through and through. He commands respect and gives it only to those who have earned it. He treats his soldiers well and does not carelessly throw his men's live away. He is a serious man who lacks a sense of humor. Unlike most Sith he is very honorable and does not like backstabbing or political power plays, he would rather look his enemy in the eye.

Personal History:

Darth Angalacon was born Baras Tremmel on the galactic capital of Coruscant in the year 41 BBY. He was discovered to be Force Sensitive at young age and was sent to train at the Jedi Temple. He quickly learned the ways of the Jedi becoming one of the more promising Jedi younglings.

He was picked by Jedi Master Ki-Adi-Mundi to be the master's Padawan. He quickly excelled as a Jedi and honed his saber skills into a defensive but adaptive style focusing on Niman and Soresu. He showed skill as a commander when Master Mundi and him were dispatched to the Outer Rim to resolve a trade dispute on Dellalt.

When the First Battle of Geonosis kicked off the Clone Wars, Baras was one of the 212 Jedi who went to rescue Obi-Wan Kenobi, Anakin Skywalker, and Padme Amidala. He would command Clone forces alongside his Jedi Master. Following the battle he was Knighted and went on to command the 9th Legion out of the 21st Nova Corps also known as the Galactic Marines under the command of Jedi General Ki-Adi-Mundi.

When Order 66 was executed he escaped and fled into the Unknown regions with the man who would become Darth Maeror. Together they fell to Dark Side seeing it as the only way to defeat Palpatine and restore order to the galaxy. Baras Tremmel became Darth Ancalagon and forged the Sith Empire alongside Darth Maeror.


Last edited by The Captain on Fri Feb 12, 2016 2:47 pm; edited 2 times in total
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PostSubject: Re: Villains   Villains Icon_minitimeSat Jul 05, 2014 7:18 am

Villains Cad_Bane_by_thedarkestseason

Name: Rad
Occupation: Bounty Hunter/Mercenary
Alignment: Loyal to who ever pays the most.
Abilities: Weapons Master; Expert marksmen and pilot; Highly skilled in hand to hand.

History
His past is a mystery but those that hire him aren't interested in his story, just that he is successful. He has never failed to bring in a bounty or accomplish a mission.
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PostSubject: Re: Villains   Villains Icon_minitimeTue Dec 22, 2015 10:32 am

General Information

Full Name: Kotor Krey (Darth Nazrin)

Gender: M

Species:  Human

Age: 57

Force Alignment: Dark

Height/Weight: 6'3"/200+ lbs

Homeworld: Unspecified

Occupation/Rank: Sith Lord, Head of Sith Intelligence, Member of the Sith Council

Force Powers/Abilities:

Telekinesis - All variants
Telepathy
Force Sense
Mind Trick - All Variants
Force Storm
Force Drain
Force Healing
Revitalize
Force Destruction
Force Suppression
Shatterpoint
Crucitorn
Deadly Sight
Drain Knowledge
Force Cloak
Tutaminis
Force Protection - All Variants
Force Slow
Force Insanity
Mechu-deru
Torture by Chagrin
Force Stun

Nazrin is a master with a saber. While he has mastered all styles, his preference is to take advantage of the modern reliance on swift attacks and overwhelming power by emphasizing defense over speed and crippling his enemies with exceedingly powerful, well calculated strikes by being patient and waiting for his opponents to make an opening. Then he will punish them relentlessly for it. He is often regarded as an impenetrable wall of defense, capable of stalling out all by the absolute strongest opponents. And with his mammoth strength he can break through the defenses of near anything. While Nazrin doesn't emphasize speed, he is relatively quick, able to block attacks from users of Force Speed through anticipation of their attacks... and that's WITHOUT the use of Battle Precognition. Nazrin seldom uses his more offensive Force Powers in combat, employing them only if he must or if he wishes to get a fight over as quickly as possible. Generally, opponents who rely on speed or power or punishing assaults are fodder to him as he generally tends to strip them of their ability TO rely on those things. Those who challenge him had best be prepared to think.

Nazrin is a genius, both strategically and otherwise. His victories are well recorded and tends to work through others, giving commands telepathically that allow whatever side he's on the seize the advantage. Meanwhile, he's created numerous advanced technologies and modified a great deal of equipment for the Sith Empire, adding to their formidability. He is the most skilled mechanic and engineer among its ranks, being hyper intelligent and clever. He is also generally entrusted with biological warfare and intense medical procedures that would involve cybernetic enhancements, such as missing arms or legs. One of Nazrin's most noteworthy strategies, however, is the use of Drain Knowledge. Having mastered the technique, Nazrin is able to very quickly pull knowledge from the minds of even the most fortified of minds. He has been known to use Drain Knowledge to learn force techniques his opponents have that he doesn't, using his own force mastery to turn it against them. One such example was his stealing Force Stun from Jedi Master Davik and then using it on Leia immediately afterwards.

Nazrin has mastered the ability to turn others into puppets. He's placed subconscious psychological triggers in the vast majority of Sith Warriors. A precaution should dissension lead to any form of mass revolt. Nazrin can trigger these sleepers, making them into puppets that are mere extensions of his will. And he can control all of these puppets at once. However, the process of setting these triggers requires time. Creating a puppet on the fly is something he does through pure mind control and requires actual concentration. What these triggers do are essentially turn off the subjects own will, making them very similar to Eerie, simply not typically as powerful due to the extended experimentation she underwent in order to make her a sort of "favorite." Even though this control requires minimal effort individually, the volume of puppets at Nazrin's disposal should. It doesn't seem to hinder him at all, however. Meaning that his focus and mastery of the Force is unspeakably great.

Weapons/Items:

Sith Battle Armor - Nazrin's battle armor designs are a standard amongst the Sith as they resist most forms of conventional damage, including blasters and standard light sabers. It's even able to resist numerous destructive force powers, including Combustion and Shatterpoint.

HUD-Enabled Battle Helm

Two Single-Bladed Red Lightsabers

Appearance
Villains Kotor-10

Personality:
Nazrin is old. Which isn't to say he's tired or senile or anything to imply a lesser ability than those younger than him. Simply put, he's getting too old for this and he's tired of your s***. He seldom speaks unless spoken to or commanding those beneath him (which he just as often does simply through gestures), preferring to communicate with allies through telepathy, saving his voice for those unfortunate enough for him to feel the need to use it on. He exudes confidence and inspires fear wherever he goes purely through his presence and imposing stature and posture. Nazrin values intellect above all else, seeing it as true power and using information to his advantage. He is wholly loyal to Maeror and will actively stand against any efforts to usurp him or disobey his command. Nazrin prefers not to fight, leaving that to his "apprentice." However, insubordination is a matter he will immediately get directly involved in. He will not tolerate insurrection of any kind against Maeror. He also tends to involve himself when he is curious about a subject and interested in studying them. Or when he is alone. He is always calm and ever a calculating mastermind.

Personal History:
Coming Soon...

General Information

Full Name: Eerie

Gender: F

Species:  Human

Age: 19

Force Alignment: Dark


Height/Weight: 5"8" / 125lbs

Homeworld: Unspecified

Occupation/Rank: "Apprentice" to Darth Nazrin

Force Powers/Abilities:
Telekinesis
Force Speed
Force Stealth
Force Cloak
Shatterpoint
Crucitorn
Combustion
Doppelgänger
Force Deflection
Force Fear
Force Jump
Force Storm
Force Scream
Force Suppression
Revitalize
Pyrokinesis
Protection Bubble
Force Defend - Energy Absorption Variant
Darkshear
Force Rage

Mental Fortitude - While it may seem that she is weak-minded, the nature of her psychological state actually makes her resistant to the effects of mental force abilities. And, in fact, makes her very sensitive to those using them, allowing her to easily detect the source. However this effect weakens as she gets progressively angrier. The only person who can bypass this is Nazrin, who is the one responsible for her mental state in the first place.

Eerie has been extensively trained in every single lightsaber style, being adept, though not necessarily a master, in all of them. This is made up for by the sheer power of her force abilities, which are enhanced due to the unbridled nature of her raw emotion and her lack of inhibitions. Not to mention her ability to progressively get stronger over time through the combat rage. With her combined skill and power, she'd proven capable of overwhelming many a Jedi. She's collected some 30 lightsabers for her master's collection.

While most Sith can harness the power of rage into raw energy to feed their strength and such through the actual technique, Force Rage (a technique that she does possess), Eerie has a natural ability referred to as Combat Rage, which is innate. Without invoking the Force Rage technique, her power gradually grows in combat to a point. She can add to this with the Force Rage technique, making her one of the most brutishly powerful and punishing combatants yet seen. Though doing this generally renders her very near wild and sporadic in combat. Which adds both unpredictability... and disregard for her own safety. Though she does seem capable of simply ignoring pain while like this. While she doesn't exactly swing wild, when like this her motions have no consistent pattern.


Weapons/Items:

Eerie's most frequently seen with a dual-sided lightsaber. However, she also tends to carry around the sabers of her victims until she can report back to Nazrin and give them to him.

Appearance
Villains Eb171a10

Personality:
As far as can be told, Eerie has no personality beyond an unwavering loyalty to Nazrin and a powerful bloodlust towards anything she's told to kill or destroy. The only emotion she ever seems to display is rage, drawn out of her in the heat of battle. Beyond that she is stoic and unfeeling. She will do literally anything Nazrin says without question. However, even this isn't by choice. It is a matter of her concept of free will being severely neutered. The emotions she feels in battle are even controlled. She feels no joy from killing anyone, only the sheer fury of the moment. A programmed reaction to fighting, meant to allow her to tap into her rage ability and grow more powerful and aggressive over time. She doesn't speak much, similarly to her master, and is regarded as "Death's Angel" on many an occasion because of it, even programmed to be instinctively defensive of him and intervene with any attempts at violence toward him unless instructed to do otherwise by him. She will only follow the commands of others if instructed to do so by him. When she does speak, it is seldom of her own volition and is usually to address an order or task she's been given. There have been some... slips, however.

Personal History:
Coming Soon...


Last edited by Ink on Fri Jan 15, 2016 11:05 pm; edited 11 times in total
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PostSubject: Re: Villains   Villains Icon_minitimeWed Dec 30, 2015 3:03 pm

General Information

Appearance
Villains BerserkerLanceGOState1_zpsqpetodi1

Full Name: Darth Turpidus

Gender: Male

Species: Human

Age: 48

Force Alignment: Dark


Height/Weight: 6"3", 179 lbs. (no armor)/ 6'5", 384 lbs. (fully armored)

Homeworld: Dantooine

Occupation/Rank: Sith Lord

Force Powers/Abilities: Turpidus was a Jedi Master even before he fell to the Dark Side, and has only grown stronger in the two years since. His power is comparable to even his fellow Sith Lords, despite having been a Sith for a much shorter period of time.

Heartcage: Turpidus' most powerful ability. He can feed directly on pain as his source of strength; whether it is his own or that of others does not matter. As he is in constant agony from his Sith Stalker Armor, he has a constant source of extra power. He, like all Sith, can also gain strength from powerful negative emotions like fear and rage, which pain often generates, further increasing his strength. This ability can also feed off emotional pain, and Turpidus has that in abundance.

Force Strength/Force Speed: Turpidus is physically the most gifted of the Sith Lords. His strength is such that he can lift and throw objects that other Force-adepts would require Telekinesis to so much as budge, and his speed is nearly equal to that of Darth Désir, even despite being weighed down with over two-hundred pounds of heavy armor and weaponry.

Darkshear: Whereas most Sith prefer the use of Force Lightning, Turpidus uses the purest energy of the Dark Side. He cloaks himself with its power constantly, enhancing his armor, increasing the power of his blows, and making it nearly impossible to follow his individual movements. Rather than depend on his blade, he will simply attack you with his body and the power of the Darkshear. Because of its power, he is capable of withstanding assaults from powerful blaster cannons without flinching, walking through powerful Force attacks, and even catching lightsaber blades bare-handed. Yes, you read that correctly. Against those who are not Jedi Masters or stronger, he can catch their enhanced lightsaber attacks with his bare hands. In addition, given sufficient strength from his pain and rage, he can force the corrupting power of the Darkshear into the offending weapon, destroying it completely.
Darkshear Projectiles: Turpidus is capable of channeling the power of the Darkshear into powerful blasts and spears of pure darkness that he hurls at his enemies.

Art of Movement: Turpidus has mastered an unusual form of this, wherein his movements are more animalistic and wild, but become very unpredictable as a result.

Cloak of Shadows: Turpidus has a near-constant version of this that obscures his presence, even to those attuned to him. While it doesn't hide him from sight, it makes it much easier to overlook him than it should be, given that he's six and a half feet tall and covered in black armor.

Force Listening
Force Smell
Force sense
Precognition
Battle Precognition
Force sight
Force Pull/Push
Force Wave
Force Repulse
Force wound
Force choke
Force grip
Force crush

Force Empathy: Turpidus mastered this as Fionn Graidus, when he had to repeatedly pull his apprentice Rowena out of her enhanced empathy states.

Telepathy: Turpidus uses this to communicate outside of combat, as talking normally is painful for him, thanks to his Sith Stalker Armor.

Force Weapon: Turpidus uses this ability to channel the Darkshear into his armor and vibrosword. This is part of what makes them so powerful and durable.

Dun Möch: Turpidus is one of the best users of Dun Möch in the Sith Empire. He's brilliant at sparking the reactions he wants in others, and despite his straightforward nature, he's great at unsettling opponents without it turning back against him. He knows exactly which opponents to piss off, and which ones to demoralize. While he's not exactly adept at manipulating people, unsettling them and driving them in the direction he wants is child's play.

Skilled Strategist: While straightforward, Turpidus is very good at planning within plans. He often has a least three backups for the ways any given plan could go. He's not on Nazrin's level or anything, but he's good at tricking people into doing what he wants, and his self-awareness of his straightforward nature allows him to use that as a weapon. As an example of his skills, his actions during the Battle of Coruscant.

Turp fights Ena and Tamil. Ena turns from his manipulations? Turp would win. Ena doesn't turn, he fights Tamil. He gets a quick victory? Turp would win, allowing him to capture Ena without problems. Fight continues for longer, he does more Dun Moch and Ena eventually leaves, giving him the advantage against Tamil. Ena goes up into space, as he predicted, because he knows his padawan and her tendency to fight back against feeling useless, and goes into space. She screws up Angalacon's plans? Free bonus. She doesn't? Oh well. She gets knocked out of the sky, but will survive because she's a Jedi and Angalacon's more focused on the battle at hand than her. Angalacon does exactly as Turpidus predicted and sends over a crew to mark the Home One with a tracking beacon, thus giving Calspur an opportunity to fight Ena. He wins? Ena is Turp's. He loses? Cal's Force Corruption has still planted its seeds into Ena's mind. On the surface fighting Tamil; Tamil dies? Turp wins. Tamil lives? Now the Jedi underestimate him (as he "fought seriously" against Tamil [he did not, but they don't know that]), and Tamil is given cause to doubt himself thanks to Turp's victory in combat and his Dun Moch planting doubts in his head. No matter what, Turpidus wins.

Weapons/Items:

Rather than using a lightsaber, which cauterizes as it cuts, and thus limits the pain it can cause its victims, Turpidus uses a powerful Beskad vibrosword, a weapon forged from pure Mandalorian Iron. This blade is heavy, but nearly indestructible, capable of standing up to even the most punishing lightsaber assaults. In addition, it's extremely sharp, and with Turpidus' mammoth strength behind it, it can practically match the cutting power of a lightsaber.

Villains B289bf3d-46eb-4d72-8849-3c2625efa1c3_zpsizn5vpoq

Turpidus is a Master of Form V Djem So combat. Owing directly to his immense power and speed, he can hurl opponents around like so much trash, throwing opponents not only out of their stances, but entirely into the air with single swings. However, when pushed, he reveals his true mastery form, Form IV: Ataru. Despite his immense size and heavy armor, he is among the fastest and most agile of the Sith Lords, and can outmaneuver even entire groups of enemies at once with his speed and acrobatic agility. His physical strength also lends him an advantage most Ataru users lack, which makes him even more dangerous.

Sith Stalker Armor: Armor that is cybernetically grafted to the body of the wearer. Turpidus intentionally chose a version of this that causes him immense pain in every waking moment, allowing him to draw strength from it, and increase his rage, which he can draw further power from. It is durable by itself, but less so than other armor types; Turpidus prefers to simply depend on the power of his Darkshear to protect him.


Personality: Turpidus seems... surprisingly kindly, calm, and friendly for a Sith Lord. This is actually a consequence of his Heartcage ability, which draws in his emotions and "cages" them as power. So all that's really left are the emotions that don't give him strength. In battle, this causes a sort of quiet terror, as he doesn't scream, roar, or give other battles cries, simply remaining mostly silent while kicking the shit out of people. He's also very much a "teacher-type" and will lecture people on their mistakes in a mostly friendly way... which also extends to combat, making him seem even creepier.


Personal History: Born Fionn Graidus, Turpidus was born on Dantooine and brought into the Jedi Order within months of his birth. Trained as a Jedi Guardian, Fionn grew into a skilled lightsaber duelist with a firm grasp of offensive Force techniques. While not exactly known for his subtlety, Fionn was a good conversationalist, and was often enlisted to solve trade or construction disputes with his good nature and solid sense for finding the best possible solutions. The Clone Wars pushed him onto the front lines very quickly, where his combat skills brought him respect and recognition. While serving with Jedi Knight and later Master Tamil Sazen, Fionn forged a strong friendship and camaraderie with the Zabrak. During the Third Battle of Muunilinst he was badly wounded, and was forced to be evacuated to a remote medical center on the moon of Trinciuum. This would, ironically, end up saving his life, as there were only a handful of clones present when Order 66 went through to kill him. He blamed himself for being unable to defend his fellow Jedi, and first tasted despair, alone. For nine years, he wandered the Outer Rim territories, simply trying to throw off his ennui, though he would occasionally work as a bounty hunter. In his twelfth year of isolation, he made a stop on Celanon, and me the Nalroni known as Rowena Lazuli. Her deep connection to the Force astounded him, but her life was one of misery because she could not control her power, leading to her picking up on every emotion of everyone around her to the point that she was debilitated. This spurred a change in him, and he taught her how to control the Force, eventually taking her on as his Padawan. Despite their close bond, Fionn still blamed himself tremendously, and harbored a deep hatred of Darth Vader and Emperor Palpetine in his heart. Three years ago, with the defeat of the Empire and the rebirth of the Jedi Order, he and Rowena met up with Grand Master Skywalker, and took up positions in the New Jedi Order, with Fionn being promoted to Master. They also met up with Master Sazen, who had survived Order 66, bringing great joy to Fionn. For a while, it seemed like things would be okay for him, but a mission gone horribly wrong nearly claimed Tamil's life, causing Fionn to question everything once again. In the end, he left the Jedi Order scarcely a year after rejoining it. What happened in the two years since is mostly unknown, but the Massacre on Iridonia was perpetrated by him, causing Master Skywalker to send Tamil and Rowena to track him down.


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PostSubject: Re: Villains   Villains Icon_minitimeSun Jan 03, 2016 1:07 pm

PROFILE WIP

General Information

Appearance:
Villains Nalroni_zpsdgxpw8fb

Full Name: Calspur Alturian

Gender: Male

Species: Celanite Nalroni

Age: 28

Force Alignment: Dark


Height/Weight: 6'1", 181 lbs.

Homeworld: Celanon

Occupation/Rank: Sith Apprentice (to Darth Turpidus)

Force Powers/Abilities: Calspur is an adept student of the Force. While not exceptionally powerful, he is quite crafty with how he uses his abilities, and his skills are practiced and honed with dedication unusual for a Sith Apprentice, many of whom learn to use a skill properly and then call it mastered.

Art of Movement: Calspur puts a lot of emphasis on this; he is capable of extreme feats of agility and flexibility comparable to even the foremost experts of parkour, even without the use of the Force.

Detoxify Poison
Force Body

Force Healing: Despite most Dark Side users being unable to properly utilize the technique, Calspur is capable of purifying his use of the Force of emotion to achieve the same effect as a Jedi without the need to tap into the Light Side of the Force. However, it is slightly slower to take effect than the Jedi variant.

Force Speed/Force Strength: Calspur depends more on skill than speed or power, but he is capable with both of these techniques.

Force stealth
Hibernation trance
Tapas
Force Listening
Force Smell
Force sense
Precognition
Battle Precognition

Psychometry: Calspur has a unique gift for this technique, allowing him to gaze deeply into the hearts and minds of people by interacting with the memories of their personal objects. He can pick up how they felt, their thoughts, and even what was going on around them at specific points in time, simply by gazing deeply into the past of the item in question. It is so strong that Darth Turpidus likened it to Rowena Lazuli's unmatched Force Empathy.

Force Sight

Telepathy/Comprehend Speech: Calspur learned Telepathy from Darth Turpidus, and the ability to translate all languages on his own.

Alter Image
Droid Disable
Force Confusion
Force Defend
Force Deflection
Force Drain

Force Fear/Force Horror/Force Insanity: Calspur is adept at forcibly manipulating the emotions of his opponents with the Dark Side. While most any Jedi could throw off a direct assault, he is capable of using it indirectly and infecting weaker ones with it without their notice.

Force Lightning/Chain Lightning/Force Shock: Calspur is capable with Force Lightning techniques, but is limited slightly by his average capacity and power.

Force Persuasion/Mind Trick: Calspur is very skilled at twisting the perceptions and impulses of others.

Force Corruption: Arguably Calspur's best talent. He is absolutely brilliant at seeding the minds of others with bits and pieces of corrupted thoughts, making them take root and bloom on their own. Combined with his other skills, turning others to the Dark Side is supremely easy for him.

Force Pull/Force Push/Force Wave/Force Repulse
Force Stun
Force Slow
Force Wound/Force Choke/Force Grip/Force Crush
Force Protection

Cleanse Mind: While an unusual ability for a Sith, Calspur is greatly aware of how easy it is to affect the mind, so he mastered this technique to give himself a defense against similar techniques.

Weapons/Items:

Lightsaber: Calspur is a practitioner of Juyo, the original Form VII that was so ferocious and killing-oriented that the Jedi Order practically shunned its use. Calspur in particular uses Juyo to become a potent offensive force, preferring to strike opponents' lightsabers before they can fully extend, limiting the force and momentum of their attacks. He commonly uses this tactic to the extreme, performing either Sun Djem (destroying the opponent's weapon), Cho Mai (amputating their hand), or Cho Sun (amputating their arm). He will often simply not allow his opponents to fully take their stances or complete their movements, completely dictating the pace of the battle. Because of this, he has a tremendous advantage against those who depend on Shien or Djem So, as they cannot complete their power attacks or blocks, leaving them vulnerable. He also has training in Form VI, Niman, because it gives him the largest pool of basic techniques to work off of, so he can at least somewhat read and understand each form. However, as Makashi's rigorous bladework was not included within Niman, this leaves him somewhat open to Makashi users.

Villains Sith_lightsaber_by_satani2-d4tvqe8_zpsyueeqrvy

Thermal Detonators/Grenades/Ion Grenades: Calspur carries a large selection of powerful explosives, recognizing that limiting himself to the Force and his blade cuts off possible opportunities.

Blaster Pistol: Carries a modified DC-17 blaster pistol, a powerful and fast-firing model originally favored by Clone Troopers during the Clone Wars. Its modifications include a bio-sight hard-wired into his right eye (Nazrin tech) that syncs with a switch on the pistol, and a specially designed heat sink that handles the heat discharge more effectively.
Image:
Villains Cc1f08e1-35ae-4648-bb01-2b6938a2bd0b_zpslq8s3omc

Personality:


Personal History:
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PostSubject: Woman in Red/ Red sister   Villains Icon_minitimeWed Jan 06, 2016 11:33 pm

General Information

Villains Helena-christensen-perfume-launch-dead-of-night


Full Name: Cervana Sestra (meaning- Red Sister)

Title: Darth Sestra but she drops the traditional use of the darth prefix preferring to use Cervana as her main name, highlighting her desire to remain the secret woman in red.

Gender: female
Species:  human
Age: true age 35, placed in hibernation for 5 years making her physical age 30.

Force Alignment: Dark side


Height/Weight:

Homeworld: Alderaan

Occupation/Rank: Sith Master, no apprentice

Force Powers/Abilities:

Weapons/Items: double lightsaber

Appearance


Personality: cold, strategic, it is hard to read Cervana's thoughts as she often keeps them hidden. Her true identity locked well within her mind only a strong Sith Lord has the power to break through.

Preferring to torture instead of a kill, she is often mistaken for showing more mercy amongst the rest of the sith, however she always has a reason for allowing a person to slip from her fingers.


Personal History:
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PostSubject: Re: Villains   Villains Icon_minitimeSat Jan 16, 2016 8:43 am

General Information

Full Name: Tali'aven (Talia Ven)

Gender:Female

Species:  Lethan Twi'lek

Age: 22

Force Alignment: Dark Side

Height/Weight: 5'7"/121lbs

Homeworld: Ryloth

Occupation/Rank: Sith Acolyte within the Sith Inquisition, apprentice to Darth Désir

Force Powers/Abilities:

Telekinisis
Force Scream
Force Drain
Force Lightning
Crucitorn
Force Fear
Force Speed
Force Illusion
Darkshear
Revitalize
Force Heal
Force Valor
Force Cloak
Force Barrier
Mind Trick
Telepathy
Force Destruction
Tutaminis

Master Duelist- Talia has mastered the Lightsaber Forms Juyo, Ataru, and Makashi making use of her powerful connection to the Force and her natural speed and agility to quickly overwhelm a foe with precision and acrobatic strikes. She also makes use of Sokan, Tràkata, and Dun Möch in her style.

Expert Pilot- Talia is a highly skilled starfighter pilot as well having earned herself dozens of fighter kills as both a Jedi and Sith.

Brilliant Strategist and Tactician- Talia commanded Jedi Strike Teams and Republic forces in several campaigns against the Imperial Remnant during her time in the Jedi Order becoming known as one of the best Jedi Commanders in the Republic military. She continued this as a Sith Commander in the Sith Imperial Army, even earning the notice of Darth Angalacon and Darth Maeror.

Weapons/Items:

Single Red Bladed Lightsaber

Appearance

Villains 1261598963_steve_4yahooeu_31

Personality:

Talia is a cruel and calculating Sith. She despises weakness and sees the Jedi as weak and the Sith as strong. She has pushed the Light Side from her being in order to purge herself of any weakness. She is deadly efficient and seeks the approval of Sith Lords Maeror and Nazrin in order to launch herself higher up in the Sith Hierarchy.

Personal History:

Tali'aven more commonly known as Talia Ven was born on the world Ryloth. She is a Lethan Twi'lek which made her a prime target to be sold into slavery. She was sold to a Hutt Crime Lord on Nar Shaddaa when she was five years old. She would grow up being taught to be subservient and to be a graceful dancer. The Hutts planned to sell her for a hefty sum to a Imperial Moff to use as his personal "entertainment".

However one day when she was around 15 she was caught in the middle of a fire fight between her Hutt master's forces and a rival gang's men who raided the establishment she was being trained in. Her latent Force abilities suddenly emerged and everyone in the building was thrown against the wall.

She awoke the next day in chains, the Hutts sold her off a low level slaver and shuttled her away to Tatooine fearful of her force abilities and the extra attention it could bring from the Empire. She would be sold to a young moisture farmer and who bought her to free he as he hated slavery. He allowed her to live and work on the farm and paid her helping her to get on her feet.

She displayed her Force abilities one day years later and the moisture farmer told her what she was. He got her a charter off world so she could go and train to become a Jedi at Luke Skywalker's Praxeum. She learned quickly how to use the Force and became one of the New Jedi Order's best. She met and fell in love with the Human Jedi Knight Ford Starr and was jovial to learn the Jedi Order permitted romance and marriages after seeing that hiding such emotions is what caused the fall of the previous Order.

She would fight alongside Ford and other Jedi in several battles and campaigns against the Imperial Remnant and later the Mandalorian Clans. However during the Evacuation of Ithor she and Ford were separated and she left on a different shuttle. A Mandalorian starfighter managed to shoot the shuttle down she was presumed dead when the shuttle crashed.

Instead she was captured by the Mandalorians and tortured and interrogated for intelligence. She would later be introduced to Darth Désir during one of her visits to Mandalore prior to the Sith invasion of the galaxy.  Désir sensed her inner turmoil, feeling herself abandoned by the Jedi and her fear of death at the hands of the Mandalorians. Désir played on her emotions and set the Twi'lek free and in her anger Talia slew several Mandalorians falling to the Dark Side.

Désir then brought her back to the Sith capital world, Lwhekk , where Talia was inducted into the Order of Sith Lords as an acolyte. She has quickly made a name for herself learning the ways of the Dark Side and earning ancient Sith tattoos, applied by Darth Désir, via ritual combat against other Sith Warriors. She currently seeks to rise further up the ranks, to achieve the rank of Darth and become a true Sith and to never be weak or fearful again.
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PostSubject: Re: Villains   Villains Icon_minitimeSun Jan 17, 2016 6:11 am

Villains God_of_war_iii__kratos_by_andyparkart-d35m6ku

Name: Spaar Tan
Species: Human
Age: 45
Force Allignment: None

History
COming Soon
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PostSubject: Re: Villains   Villains Icon_minitimeTue Jan 26, 2016 5:50 am

Quote :
General Information

Full Name: Quinn

Gender: F

Species: Human

Age: 16

Force Alignment:
Dark

Height/Weight: 5'4"

Homeworld: Unknown

Occupation/Rank: Sith Agent

Force Powers/Abilities:
Telekinesis
Force Speed
Force Jump
Force Cloak
Force Sight
Alter Image
Force Lightning
Mind Trick - All Variants
Force Drain
Phase
Force Weapon
Force Body
Force Deflection
Force Scream
Force Stun
Force Empathy
Crucitorn

Force Rage - Quinn actually has a peculiar handle on this ability, being able to draw on the rage of others, rather than herself.

Combat Mastery - Quinn is a danger to anyone. But especially those that dare take her lightly. What some may perceive as chaos, Quinn can easily make sense of. Quinn is a prodigy with a saber, particularly liking to utilize feints and fake-outs in order to create and exploit advantages. She's highly evasive, preferring to poke and prod while making verbal jabs at her opponent using her skill in Dun Moch to either enrage or unsettle her enemy, seeing to it that their effectiveness is lessened... all when fighting head-on. However, Quinn traditionally prefers not to fight directly (though she's wholly capable of it, having already mastered Shi-Cho, Soresu, Djem So, and Niman). She instead uses her particularly advanced Force abilities to keep her enemies unbalanced and at a distance. She's particularly adept at what she calls "Zoning." Forcing her enemies to wind up in a certain spot or position in which there's essentially a trap. She tends to carry a number of blasters on her person, which she uses as orbiter weapons both defensively, forming a wall of them around her, and offensively, using them to surround and overwhelm or herd her opponents where she wants them. She has mastered many a form of hand-to-hand combat. Her Dun Mock has been honed down to an art as she is a master of wielding words as dangerously as any lightsaber.

Strategic Genius - In the heat of battle, Quinn literally sees the battlefield as if it were a giant chess grid. In her mind she is literally playing chess whenever she is involved in a battle or duel. She knows how to make an opening or take advantage of one left by an opponent.

Logic Vision - Also known as "Perfect Vision," Quinn can see the logic in essentially any fighting style, battle technique, or strategy with zero effort. In this regard her mind works very much like a computer.

Weapons/Items:

Light Whip - Quinn is armed with a specialized Light Whip that can actually retract and convert into a traditional lightsaber.

Mando-Gauntlets - While otherwise lightly armored, Quinn sports a pair of gauntlets forged of lightsaber resistant Mandalorian Iron. Her preferred method of hands-on combat is through imbuing them with Force Weapon and fighting LITERALLY hands-on.

Blaster & Disruptor Pods:
Quinn's armed with small pods that act as compact blasters and disruptors. She controls them through the Force as they have no exterior triggering mechanisms. Typically she's armed with six of each, keeping them concealed until she decides to bring 'em out. They were created by Nazrin and have a kamikaze protocol that activates if sensors within them detect tampering.

Proximity Mines - Discs that Quinn can set down, they will expand upon being set and explode once someone passes through a certain area around them.

Appearance
Villains Jinx_p10

Personality:
Generally Quinn is a very controlled and calculated individual who seems to find amusement in observing others, finding their insecurities, and poking at them with her venomous little words. Her verbal battering is more condescending and playfully teasing, meant to make more use of successive small jabs that psychologically destroy those who receive them over time. But that changes in battle. Her verbal assaults go from needlepoint jabs to meteoric, confidence crushing artillery strikes on an opponent's ego. And no matter what form of verbal abuse she subjects her foes to, she revels in it. Often times she'll be seen giddily laughing at her victims, ally or adversary, as they shrink and crumble beneath the gravity of a few words. It's been implied that she's something of a nihilist, simply watching to see the galaxy cast itself into a black hole, not really caring if she dies. However, she appears loyal to Maeror, Nazrin, and Angalacon, tending to direct her verbal battering on those who don't know their place in relation to the three of them. In fact, she appears to have something of a "daddy complex" towards them and seems to only be concerned with pleasing them and amusing herself. She enjoys her "games" with others and actually prefers not to kill enemies who bring her a particularly keen amusement. She sees it as a waste to "Throw away a good toy." But she still does so to appease her masters. She's a sadistic girl who primarily uses her mind trick powers for illusions or to extract information. However, she's also a devious little puppet master who has been known to turn down the intensity on her light whip and coil people in it to play with them as a marionette. And sometimes she'll blatantly puppet someone through the force into doing something awful but ensuring that they're still wholly conscious to experience it. She seems to have removed herself from her sense of humanity in that regard, viewing herself as little more than a tool for the big three Sith and viewing all others as her precious little dolls.

Personal History:
Quinn was born force sensitive with ludicrously high potential, fully capable of being one of the most powerful Jedi alive. She was taken in by the Jedi as a toddler after being found in the home of her parents, who had been murdered. As she came up, it became apparent that Quinn was... not all there. She was mentally hindered and suffered from social disorders that caused her to isolate herself. As she was yanked around by her ponytails and told what she could and couldn't do, she remained quiet and kept to her training... but the signs weren't so easy to see from the traditional standpoint. Not clear negative emotion built within her. She simply went along with things. But on the side she created imaginary friends to keep her company. She developed a preference for toys over people. She filled her world with things she could control. The isolation did nothing for her in regards to the other kids, however. And one day her favorite doll was taken and kept from her by one of them. Quinn's reaction was not anger. It was a remarkable calm. It was then that she discovered the power of words. Using a series of meticulously chosen and well woven words, she manipulated the boy into returning her doll... before getting him to lash out in anger that allowed her to subdue the older boy as he sloppily attacked her. Quinn's world had opened up. For the first time she could control another person as easily as her dolls and imaginary friends... and she was only seven.

Quinn honed her verbal talents into an art form. Eventually she was able to get anything she so desired from her peers, simply by speaking. She learned all of their secrets and strung up their emotions, wielding her little words like knives over their hearts. By the age of eight, Quinn wanted more. And she got what she wanted when out on a trip. A skirmish broke out with the Galactic Empire. Separated from the others, Quinn was cornered by a couple of Stormtroopers. She effectively stole their blasters and used them against their original owners. Then she decided to have a little fun, forcing them to do as she pleased through the force. She was discovered by the Jedi Knight assigned to look over the initiates. When the knight told her to cease and desist, Quinn decided her game wasn't over yet and effectively snared the knight in her spell along with the Troopers. Quinn left that knight alive, but vanished after their game.

She was found by the Sith Inquisition, where she was taken up by the Sith after Nadia and Nixeris caught a glimpse of her power. Upon review, she was placed under the tutelage of Nazrin, who helped her hone her puppet master talents. However, while she's spent the most time training under Nazrin, she's bounced around between the big three, effectively growing to idolize them (each in different ways and for different reasons). Given her potential and talents, she was made into an agent for Nazrin's information network and, on record, has yet to fail a mission. Most of the Sith Order is understandably afraid of her as she is very clearly insane.
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PostSubject: Re: Villains   Villains Icon_minitimeFri Feb 12, 2016 4:32 am

Sia's not going to make an appearance yet, but down the line she'll become very important.

General Information

Appearance
Villains 06cb99a8-9134-4831-b025-ff1925ff7723_zpsg41xucoqVillains Fba0a652-d7dc-4e33-a4ba-93a4e39bb2fc_zpsrhddczia

Full Name: Ecclesia. Goes by "Sia" (pronounced See-uh)

Gender: Female

Species: Human?

Age: Unknown, appears to be mid-20's

Force Alignment: Dark

Height/Weight: 5'11", ?

Homeworld: Unknown

Occupation/Rank: ?

Force Powers/Abilities: Sia is terrifyingly powerful. Her strength in the Force is comparable to the three top Sith Lords.

Force Weapon: Not in the sense of "empowering" weapons so much as creating them from raw energy. Any weapon she imagines, she can create, and they’re all capable of standing up to lightsabers. Personal favorites include the Red Lance, the Twin Falchions, and a giant war axe.

Red Lance: See pictures of Sia.

Twin Falchions: Villains 0bc912bd-4c77-41dc-94df-47f7343fb7bc_zpsnhtrn6rv

Force Lightning: To the point that it’s less like chain lightning and more beams of electricity. Valkorion-style.

Force Precognition/Battle Precognition: Sia can see far into the future, including branching paths of events. Her precognitive abilities are comparable to those of Darth Cognus, who specialized in them.

Weapons/Items: Appears to wear some kind of armor. Glyph-like tattoos on her back radiate dark power.

When it comes to melee combat, Sia uses a unique style revolving around the use of “false openings”. In this style, she intentionally leaves holes in her defense while using her Force Precognition to identify exactly where they are. With these two attributes, she always knows exactly where her opponents will choose to strike, which provides her with an effectively unbeatable defense. The style also makes her opponents highly predictable, and thus creates many opportunities to counterattack.


Personality: Sly, smooth-talking, and forever amused. Sia’s a bit of an alpha-bitch; she has a dominant personality and sees others as little more than adorable pets or irritating pests. She’s also, to quote Ink, “about as Pan as peanut butter”, and will hit on and flirt with anything on two legs. It sometimes seems like she can’t even get angry, but thinking this would be a very, very big mistake.


Personal History: Not much is known about Sia’s past. She was one of Darth Nazrin’s earlier experiments into creating puppets like Eerie. Her will was too strong for Nazrin to overcome, and when he tried to terminate her, she escaped instead. She’s spent the time since then building up her powers and biding her time, taking pieces and collecting powerful artifacts to make her move. She has a significant hatred for Nazrin, but complete disdain for the other Sith, up to and including Maeror. Her current plans are uncertain.
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PostSubject: Re: Villains   Villains Icon_minitimeMon Jun 20, 2016 1:58 pm

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General Information

Full Name: Leiliana Kaede

Gender: F

Species: Human

Age: 24

Force Alignment:
Dark

Height/Weight: 5'10"/128lbs

Homeworld: Unknown

Occupation/Rank: Sith Acolyte

Force Powers/Abilities:
Art of Movement
Telekinesis
Force Drain
Crucitorn
Force Heal
Force Speed
Force Stealth
Tapas
Force Listening
Force Smell
Force Sense (All Variants)
Telepathy
Battle Meditation
Force Defend
Force Deflection
Force Fear (All Variants)
Force Confusion
Force Illusion
Force Jump
Force Stun (All Variants)
Force Slow (All Variants)
Force Travel
Force Wound (All Variants)
Malacia
Psychometry
Protection Bubble

Combat Expertise - It's easiest to describe Leiliana as Support Ninja in combat. She's apt at supporting groups in skirmishes or battles using her defensive and disruptive abilities, as well as going solo, scouting ahead to sneak up on foes and execute them, or breaking from supporting to slip through enemy defenses and incapacitate them to leave an opening for others. When operating solo, Leiliana prioritizes grace and evasion over power, using dance-like movements and sweeping attacks that confuse and disorient, causing her enemies to leave exploitable openings. Aside from being adept in Makashi and Soresu, she's also well versed in Niman, and has mastered Jar'kai down to a science. She's also skilled in double-bladed saber combat, due to the unique nature of her weapon.

Weapons/Items:

Fuse Sabers - Leiliana uses twin sabers with custom grips that can be combined, allowing the weapon to become a double-bladed saber, this mode used primarily in her switching from offense to support.

Appearance
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Personality:
To put it plainly, Leiliana evidently feels next to nothing. She's almost entirely hollow and completely desensitized, being so far gone that her sheer absence of mind has an incredibly serene quality that many find intriguing and attractive, if a bit unsettling. The awe tends to wear off rather quickly once she's plunged a lightsaber through their spine. Leiliana's autonomy is limited. She lacks any real ambition of her own, simply acting on the orders given to her. She's far from mindless, like one of Nazrin's "experiments." She simply doesn't seem to feel anything, operating entirely under the logic more or less programmed into her by the Sith Lords from the time she was young.

Despite Leiliana's alluringly aloof persona, there is one accented facet of her personality - she is deeply curious about the character of others. She has a fascination with memories, probably because she has so few of her own. This is what's led her to her favorite pastime - using her incredibly advanced psychic abilities to peer into people's minds and watch their memories as if she were there, just to see what makes them tick. While usually harmless, if incredibly intrusive, she's also proven masterful at using this ability to extract information, as well as break the minds of targets, even completely unmaking people by stealing those memories and keeping them for herself to review.

When not on a mission for Desir or Nazrin, Leiliana can typically be found meditating in her quarters, away from others, feeling people have no value to her unless she seems something interesting to analyze in them. Leiliana is perhaps the only subordinate in the order that isn't even an inkling afraid of any of the Sith Lords, possibly because she doesn't know what fear actually feels like. She knows only that she's been instructed on how to use it as a weapon, and does so to great effect.

Ever calm and collected, Leiliana's composure remains in tact, even in the heat of battle with a skilled opponent, allowing her to keep a cool head and rational mind in any given situation.

Personal History:
Picked up around the same time as Nixeris and Desir, Leiliana was brought up in isolation from the others. She was individually trained, not to be an acolyte or an agent, but to be a ghost. And that she became. When she was finally allowed out of her isolation, she was assigned to the Inquisition. From that point on the alluring apathetic was no longer a supposed myth, or a girl long thought dead or turned into one of Nazrin's experiments. She was a one-woman cavalry and a source of both admiration... and unease among the lower ranks. She has, however, proven invaluable on missions she's allowed on, supporting skirmishing units or backing up Desir on occasion.

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PostSubject: Re: Villains   Villains Icon_minitime

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