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PostSubject: YJ roster/mentors   YJ roster/mentors Icon_minitimeSun Sep 01, 2013 5:39 pm

YJ roster/mentors My_rebooted_hawk_and_dove_by_sean_izaakse-d3yv0j3-e1311433748724
Names: William Hawkins and Olive Branch
Alias: Red Hawk and Blue Dove; avatars of the Lords of Chaos and Order; Warmonger and Peacekeeper
Team(s): Justice league (reserve), Young Justice (mentors)
Location: Star City
Age: 21; 19
Height: 6' 2"; 5:2
Weight: 200lbs; 115lbs
Hair: Reddish Brown; Platinum Blond
Eyes: Dark Brown; Light Blue
Occupation: College students
Powers-
Hawk: A magical transformation which gives him enhanced strength, endurance, intelligence, agility, and claws. William's powers are extensions and amplifications of traits he already possesses. Hawk has super-strength, faster-than-human speed, and a heightened body density which renders him almost invulnerable. As Hawk, he also heals incredibly quickly and can not revert to Hank when his wounds or some other condition would be fatal to William. Hawk fights offensively, always on the attack, and is easily enraged.
Dove: Posses a danger sense that causes her to transform into Dove until the danger passes. The transformation makes her hypervigilant; her natural aptitudes are enhanced, such as her ability as a good judge of people and, in some situations, allowing her to read people and objects within seconds, and know how they will act and react. In addition to flight, she also has enhanced agility, durability (can withstand a great deal of physical punishment and heal quickly), and perception (her perception becomes so great that she becomes aware of most things within the realm).

YJ roster/mentors 1053666-684e915f3a1d28c2dc3684ae4d7e9e55
Name: Grace Tandy
Alias: Nightlight
Team: Young Justice
Location: Bludhaven
Age: 15
Height: 5' 8"
Weight: 130lbs
Hair: Blonde
Eyes: Blue
Occupation: Highschool student
Powers: Grace is able to generate and manipulate light in all it's forms.

Bio
Grace is the daughter of Frank Vaughn's (Morningstar) former partner. Like him she is able to generate and manipulate light and since discovering Frank's alter ego has joined him on the occasional patrol. She is fairly popular in school and very much like any other girl her age

YJ roster/mentors 2246786-red_xYJ roster/mentors Hh18
Name: Rex Hammer
Alias: Shadow
Team: Young Justice
Age: 18
Hair: Black
Eyes: Grey
Height: 5'11"
Weight: 160
Skills: Highly skilled hacker, free runner/parkour, martial artist and gymnast.
Personality: He is a cocky individual with a slight superiortiy complex.
Bio
Rex traveled the globe with his parents, renowned scientist and historians looking into the unknown history of past. Rex is quick study and a natural athlete which made it easy for him to become an expert in several fighting styles he studied at each stop. While exploring the city Rex witnessed a few guys attacking some woman. He was surprised that no one stopped to help and decided to do something. After rescuing the woman he decided he wanted to help others in trouble, because who else was going to do it and who else could do it better than him? For a time he was never able to settle on a hero name and changed it frequently, until his parents settled in San Franciso. He continued playing the hero, sometimes roaming the streets in his costume during the day which caused many others his age to think of him as a bit of an oddball. He has heard about other heroes like him in other cities but has never actually met any of them.

YJ roster/mentors Red_Hood_Costume_Redesign_by_CrimsonHorror
Real Name: Caleb Carson
Codename: Cumbustion
Team: Young Justice
Age: 16
Height: 5' 11"
Weight: 175lbs
Hair: Blonde
Eyes: Blue
Powers: Caleb is able to control and generate fire as well as cause small expolsions with the snap of a finger.
Skills: Gifted martial artist; highly profecient with blades
Weapons: Carries an assortment of knives under his cloak
Personality: Caleb is an adrenaline junkie and a bit of a loose cannon. He is your typical high school boy obsessed with sex.
Bio
Caleb was born into the League of Assassins. The League tried to train Caleb but were unable to keep the boys attention for long. Everything they showed him came naturally to Caleb and he would often get bored easily. When Nightwing left the League he decided to follow him thinking it would be exciting. After awhile though he got bored and stopped following Nightwing. He became a thief for a short time enjoying the rush he got from leading the police on long chases. When that got boring for him he went searching for something else to satisfy his need to be entertained and feel that rush. After seeing Superman fighting one of his many rivals he decided to try being a hero thinking it looked fun and exciting.


Last edited by prydeman on Sun Sep 07, 2014 11:32 am; edited 1 time in total
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PostSubject: Re: YJ roster/mentors   YJ roster/mentors Icon_minitimeMon Sep 02, 2013 4:29 am

I'll update this with the specific characters in a bit but for now...

Full Time Members
Super-Girl
Robin
Star-Girl (Katie Caprice)
Olympian

Part Time Members
Black Bat
Mischief
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PostSubject: Re: YJ roster/mentors   YJ roster/mentors Icon_minitimeMon Sep 02, 2013 5:11 am

YJ roster/mentors Image11

General Information
Full Name:
Kaitlin Caprice
Alias(es) and/or Nickname(s):
Star-Girl
Gender:
F
Age:
15
Birthdate:
July 4
Place Of Birth:
Opal City
Occupation/Status:
N/A
Alignment:
Superhero
Affiliations:
Young Justice, the Justice Society
Powers/Abilities:
Flight - Using her staff, Star-Girl can defy gravity

Superhuman Physiology - Star-Girl's belt augments her strength, durability, and agility to middle tier superhuman levels.

Cosmic Energy Emission - Star-Girl's staff is capable of harnessing and emitting cosmic energy in the form of bolts and force fields used to absorb energy attacks though are useless against physical attacks.

Cosmic Weather Emission & Manipulation - Through Katie's hands, the Star Staff appears to have grant the ability to generate contained cosmic events, such is miniature singularities, solar flares, cosmic storms, etc.  This ability notably takes concentration to maintain at a safe level.

Weapons/Items:
Star Staff - Katie is in possession of the Star Staff, formerly wielded by Mercy Moore.

Personality
Likes:
Getting into trouble, boys, payback
Dislikes:
Authority, Circuses, Gotham, Boats, Being judged
Fears:
Puppets, Dolls, Clowns
Bad Habits:

General Personality:
A rebellious teen with a bit of a mean streak and a mischievous side, Katie has more than a little growing up to do.  However, her upbringing doesn't make this a surprise.

Background
Siblings:
None
Mother:
Lucille Caprice
Father:
Ray Caprice
Other Family:
Unmentioned
History:

This gives away a major part of the conclusion in the arc versus Mongul and the Secret Society:

Leaving the staff in her apartment, Mercy is distraught to discover that it's gone one afternoon.  Someone had broken into her apartment and found its hiding place in the closet.  That person would later begin to parade around as Star-Girl, herself.  When Mercy confronts her, the girl blackmails her into letting her keep the staff so she can continue basking in the glory.

Mercy allows it to continue since the girl did genuinely seem to be doing some good with the staff.  When Young Justice is called together later, Star-Girl is among the many young heroes recruited.
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PostSubject: Re: YJ roster/mentors   YJ roster/mentors Icon_minitimeMon Sep 02, 2013 1:32 pm

Twi wrote:
YJ roster/mentors Photo_10
YJ roster/mentors Photo_10

General Information
Full Name:
Lila Lowell
Alias(es) and/or Nickname(s):
Olympian, Sports-Mistress
Gender:
F
Age:
17
Birthdate:
April 3
Place Of Birth:
Bludhaven, New Jersey
Occupation/Status:
N/A
Alignment:
Neutral Party
Affiliations:
Justice League, Teen Titans
Powers/Abilities:
Peak Human Physique - Given the intense training that she was forced to undergo with her father, Lila maintains a physique of peak level.

Athleticism - Lila is a prodigious athlete, gifted in virtually any activity she commits herself to.  It's been suggested that, like Angelica, she has "Photographic Reflexes", making her skills a mirror image of her father and whoever else she decides to learn.

Martial Arts - Lila is an exceptional martial artist.

Tactician - Lila has learned her expert level tactical skills from studies of various historical war mongers.

Tactical Sense - Lila is capable of deducing various battle variables at a glance, from the trajectory of her shield throws, to the place where her foes are to land or strike, long before they execute the action.

Weapons/Items:
Promethium Shield - Lila's shield is comprised of the nigh-invulnerable metal, Promethium as well as other alloys that make it incredibly light.  Built into it is a receiver that takes the signal from her wrist band that calls the shield back to her hand when thrown or dropped.

Promethium Staff - Lila's staff is extendable and comprised mostly of Promethium.  It also has a laser lance at one end.

Promethium Mask - Lila's mask is likewise made from Promethium.  It is a slightly more feminine version of the Sportsmaster mask.  It has a voice altering speaker and eye shields.

Sportsmaster Arsenal - Lila has access to Sportsmaster's entire arsenal and has a place for everything on her costume.

Personality
Likes:
Security, Quiet, Reading
Dislikes:
Being Used, Betrayal, People, Sports
Fears:
Betrayal, Trusting Anyone
Bad Habits:
Lila is cripplingly paranoid and refuses to trust anyone for any reason.
General Personality:  
Lila's paranoia is so crippling that she views everyone as a potential enemy and threat.  In her mind, everyone is out to get her and the world is her enemy.  She rarely speaks to anyone and acts as a reclusive teenager that locks herself in her room among other things.  Even when fighting, she rarely says a word.

Background
Siblings:
Unknown
Mother:
Unknown
Father:
Clint Lowell
Other Family:
Uknown
History:
Lila was born to the corrupt football player, Clint Lowell.  Even before Clint's descent into a life of crime, he constantly pressed her to be athletic, competitive, and willful to live.  He forced her to train with him for years growing up.  Then, when is football career came to an end and he became the notorious Sportsmaster, it got worse.  She grew to hate her father.

Then, when her father was killed by Centurion, she fled with his arsenal.  Eventually she was found by the Justice League, investigating Sportsmaster's death. To keep an eye on her, they made her join the Teen Titans.
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PostSubject: Re: YJ roster/mentors   YJ roster/mentors Icon_minitimeMon Sep 02, 2013 11:01 pm

YJ roster/mentors IwNwD
General Information

Full Name: Joseph Grayson

Codename or Alias: Nightwing, Joseph Blake

Gender: Male

Age: Mid 20's

Birthdate: July 20th

Place Of Birth: Gotham City

Occupation/Status: Gotham City Police Detective, Active member of the Justice League, Teen Titans trainer

Alignment: Hero

Powers/Abilities:

Master Detective: Nightwing is a world class detective, second only to the likes of Batman. He was rigorously trained in everything from escapology to criminology, fencing, stealth, disguise, and numerous other combat/non-combat disciplines.

Master Acrobat: Nightwing is a prodigious natural athlete, possessing a peak human level of agility/acrobatic skills. He is regarded as the greatest human acrobat and is the only person on Earth who can do the quadruple somersault.

Intimidation: He has been taught the ability to instill fear into others.

Master Martial Artist: Nightwing is a master of dozens of martial arts disciplines, with an emphasis on Aikido and Escrima. His preferred fighting style combines Escrima, Judo, Savate, Capoeira, Aikido, Boxing, Hapkido and Taijiquan with his acrobatic abilities. He is considered one of the finest human combatants in unarmed combat.

Weapons Proficiency: Through his martial arts training he has become proficient with most types of weaponry.

Master of Stealth: He is capable of breaching high security facilities without being detected.

Expert Marksman: Nightwing is proficient with various throwing weapons.

Tracking: Nightwing has been trained in hunting and tracking techniques.

Master of Disguise: He is proficient in the art of disguise.

Peak Human Conditioning: Nightwing possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise. His physical attributes exceed that of any Olympic level athlete that has ever competed. His strength, speed, stamina, reflexes, agility and coordination are at peak human perfection.

-Peak Human Strength: He is one of the strongest non-metas on Earth. Although he relies on his speed more than his strength, he has shown remarkable strength throughout his career.

-Peak Human Reflexes: Nightwing possesses reflexes that have enabled him to dodge point blank gunfire from multiple opponents at the same time.

-Peak Human Speed: He has run at speeds greater than the finest competing athletes. He has been stated to be even faster than Batman.

-Peak Human Endurance: Nightwing's endurance is greater than an Olympic Decathlete. He can exert himself at peak capacity for nearly an hour without rest before showing any signs of fatigue. His lung capacity is so great that he is capable of holding his breath underwater for 4 mins.

-Peak Human Agility: He has honed his agility to top human physical perfection. He is as agile as one could be without being considered superhuman and has even been told that he has shown agility that should be beyond human capabilities. He is considered to be the most agile human being in the DC Universe.

-Peak Human Durability: He has been thrown through entire walls, and immediately rose back up to finish the fight, survived an entire building collapsing, has fallen of the top of a building when his and has sustained other extreme forms of punishment, and has survived it all without any serious injury.

Multilingual: He speaks with fluency in English, French, Chinese, Spanish, Russian, Japanese, German, Swahili, Mandarin, Cantonese, and is possibly fluent in other languages.

Skilled Leader: He is also a brilliant and experienced strategist with superlative leadership skills.

Tactical Analysis: Nightwing is a brillant, albeit looser tactican who relies more on intuiton and timing, rather than meticulous preparation.

Weapons/Items:

Nightwing Suit: Nightwing's current costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, and it's also electrically insulated. Instead of a black cape for stealthing, the suit is light sensitive, darkening when there is more light in the area. The current costume is a stylized blue "wing" across his shoulders and extending to his hands, coloring his two middle fingers, over a black torso and legs. Nightwing's costume is tailored specifically to his unique style of crime-fighting. As such, his costume has fewer body-armor inlays than Batman's, anticipating a decreased need for shock-absorption and an increased capacity for motion ("Move more, get hit less."). A caveat of this configuration can be exploited by capable fighters who are both fast and strong, such as Superman. Should Nightwing need to engage an enemy who is capable of exploiting this weakness, he has supplemental body-armor overlays which he can attach to his gauntlets, his mask, his shoulders, and boots.

Nightwing Mask: The mask, in the form of his symbol, is fixed in place with spirit gum, and includes a built-in radio transmitter/receiver and Starlite night-vision lenses.

Nightwing Gauntlets: Each gauntlet's sections can contain a wide array of equipment, such as:
sonic or smoke pellets,
modified batarangs ("Wing-Dings"),
knockout gas capsules and throwing tracers.
The gauntlets is also equipped with a:
150,000-volt stun gun.

Nightwing Boots: Like the gauntlets, his boots can carry vital elements like:
flares
a rebreather as protection against any airborne non-contact toxins,
a mini-computer equipped with fax, modem, GPS and a minidisk rewritable drive.
Other items are lock picks, a first aid kit, a mini-cellphone, flexi-cuffs, antitoxin assortment, signal flares, wireless listening devices and a small halogen flashlight.
Held in spring-loaded pouches in the back of his costume, Nightwing carries a pair of Escrima sticks made from an unbreakable polymer that are wielded as both offensive and defensive weapons. Some depictions have displayed these tools with the mechanism to shoot a grappling hook attached to a swing line, while, in other instances, he is seen using a "line gun" like the one Batman currently uses.

Wingcycle: Nightwing also has his own personalized model of the Batcycle, which he refers to as the "Wingcycle". The Wingcycle is equipped with a passenger sidecar

Archives - Access to criminal records via the GCPD database

Vast wealth: Acquired from taking the money of the crime lords he takes down and a considerable inheritance from his father.


Appearance
Spoiler:

Personality
Likes:
Gotham City, Friends, Women, Cracking Jokes, Taunting foes, junk food from time to time
Dislikes:
Crime, Corruption, Arkham Asylum, Cowards, Bullies
Fears:
Failing to be a good hero
Bad Habits:
Can be rash in his judgments  
Sexual Orientation:
Straight
General Personality:
Joseph is a dedicated and courageous man. He lives to protect others and to stop crime and the ones who commit crimes. Joseph is a surprisingly easy going and laid back person considering what happened to his family but rather than dwell on the negative he moved past it to become a hero. He is very sarcastic and always has a quip, something he uses to infuriate and distract enemies during a fight. He is stern however when needed and can and will be an intimidating foe, nearly as intimidating as The Batman.

Background
Siblings: Elizabeth Grayson

Mother: Susan Cooper

Father: Brian Grayson

Other Family: Joan Harris-Blake (Wife, deceased), Betty Blake (Daughter, deceased), Richard "Dick" Grayson (great grandfather), Barbara Gordon (Great Grandmother), Bruce Wayne (adoptive great great grandfather)


History:

Joseph was born a Grayson, the son and second child of Brian Grayson the owner of Haly's Circus. Joseph was given the best education as a child along side his older sister and were trained in the acrobatic arts, a family tradition. Joseph and his sister became the new "Flying Graysons" a homage to the old Flying Graysons of Haly's Circus prior to their murder. Joseph traveled with the circus until 18 when he went off to college to study law wanting to become a police detective. When his father died due to a heart attack his older sister inherited the Circus along with Joseph but Joseph was unable to be with the Circus full time so he let his sister take full ownership.

Joseph was one of the few good cops left in Gotham City. He didn't take bribes and he never looked the other way when it came to crime. Blame it on being one of the youngest detectives in the city but he wanted to clean up the city and do it right. However that all changed when the mob wanted him to become dirty. He refused and his wife and daughter were gunned down one day outside of his daughter's school.

Joseph hell bent on revenge decided to become a vigilante, he used his police training and acrobatic skills take on criminals. One day he tracked down the mob boss that had ordered the hit on his family. He was close to killing the man but thoughts of his family made him take the moral high road and had the mobster locked away. However Joe was realizing that he wasn't the most skilled out there he needed training as he'd had far too many close calls. He found himself a teacher, the League of Assassins.

In the League Joseph learned very quickly and rose through their ranks become one of the League's best. However, he didn't believe in the philosophy of the League and he left the League in a rather hostile way, besting every assassin that was sent against him after he broke away. Eventually Joseph returned to Gotham and took up his old job as a detective. It wasn't long until he was back out at night fighting crime, this time with the training and skills to make a real difference. Joseph then took up the mantle of his grandfather Dick Grayson and became Nightwing.


Last edited by Venom551 on Tue Mar 25, 2014 2:58 pm; edited 1 time in total
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PostSubject: Re: YJ roster/mentors   YJ roster/mentors Icon_minitimeMon Sep 02, 2013 11:03 pm

YJ roster/mentors 1340725532-1176742214_n
General Information

Full Name: Aaron Blair

Codename or Alias: Red Hawk

Gender: Male

Age: 17

Birthdate: June 20th

Place Of Birth: Gotham City

Occupation/Status: Student, Member of the Teen Titans/Young Justice

Alignment: Hero

Powers/Abilities:

Capable Detective: Red Hawk is a skilled detective, having taught himself and researched various field such as escapology to criminology, fencing, stealth, disguise, and numerous other combat/non-combat disciplines.

Skilled Acrobat/Free Runner: Red Hawk is a natural athlete, possessing a high human levels of agility/acrobatic skills. He is easily able to move about the rooftops of a city with speed and grace.

Intimidation: He has been taught the ability to instill fear into others.

Skilled Martial Artist: From a young age Red Hawk enrolled in various fighting classes learning Karate, Boxing, MMA, Judo, Escrima, and Aikido. He is a competent fighter and has a very good knowledge of the styles he employs.

Weapons Proficiency: Through his martial arts training he has become proficient with most types of weaponry.

Master of Stealth: He is capable of breaching high security facilities without being detected.

Expert Marksman: Red Hawk is proficient with various throwing weapons.

Tracking: Red Hawk has been trained in hunting and tracking techniques.

Master of Disguise: He is proficient in the art of disguise.

Peak Human Conditioning: Red Hawk possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise.

-Peak Human Strength: Red Hawk's intense work out regimen has groomed him to peak human strength for a person of his build.

-Peak Human Reflexes: Red Hawk possesses reflexes that have enabled him to dodge point blank gunfire from multiple opponents at the same time.

-Peak Human Speed: He has run at speeds greater than the finest competing athletes.

-Peak Human Endurance: Red Hawk's endurance is greater than an Olympic Decathlete. He can exert himself at peak capacity for nearly an hour without rest before showing any signs of fatigue. His lung capacity is so great that he is capable of holding his breath underwater for 4 mins.

-Near Peak Human Agility: He has honed his agility to top human physical perfection, he is nearly as agile as Nightwing.

-Peak Human Durability: He has been thrown through entire walls, and immediately rose back up to finish the fight, survived an entire building collapsing, has fallen of the top of a building when his and has sustained other extreme forms of punishment, and has survived it all without any serious injury.

Multilingual: He speaks with fluency in English, Spanish, and French.

Skilled Leader: He is also a brilliant and experienced strategist with superlative leadership skills.

Tactical Analysis: Red Hawk has been trained to use his environment to his advantage and to also make use of military tactics in his fighting styles.

Weapons/Items:

Red Hawk Suit: The costume Red Hawk wears is composed by reinforced Kevlar and a little percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc...). It's also flame-retarding and insulating. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gloves have also some metallic blades on their sides. The cape is designed to provide the wearer with controlled gliding functionality with the ability to change directions and heights while in mid-air. The mask has a little percentage of lead, which shields the face of Red Hawk from x-ray powers or x-ray technology, and incorporates an infrared and night vision viewer, auditory sensors and a sonar. The mask is accessorized with some security systems (aggravating gas, electric blasts, etc.), like the utility belt, and integrates a transmitter receiver device de voice and video

Utility Belt: Red Hawk keeps most of his personal field equipment in a signature piece of apparel, a yellow utility belt.The utility belt has a button to call in his motorcycle. It contains items such as plastic explosives, nerve toxins, stylized batarangs called "Redbirds", smoke bombs, a fingerprint kit, flares, a cutting tool, a grappling hook gun, torches, and a "re-breather" breathing device.

Gauntlets: Red Hawk's gauntlets on his arms are equipped with a 150,000 volt stun gun.

Escrima Sticks/Bo-Staff: Held in spring loaded pouches on his legs Red Hawk carries a pair of Escrima sticks made from an unbreakable polymer. The sticks can be charged electrically to increase their damage and to stun an opponent. The sticks are also able to be connected together and then extend further to create a fighting bo-staff.

HawkCycle: A personalized motorcycle with a black and red paint job that Red Hawk uses to get around the city.

Archives - Access to criminal records via the GCPD database

Vast wealth: Acquired via inheritance from his father.


Appearance
Spoiler:

Personality
Likes:
Gotham City, Friends, Heroes, Girls, Friendly Competition, Bat Family, Nightwing
Dislikes:
Crime, Corruption, Bullies, Super Villains
Fears:
Not avenging his father, failing to protect people
Bad Habits:
Can be rash in his judgments, fiery temper
Sexual Orientation:
Straight
General Personality:
Aaron is a very angry person but a well meaning one. He is also very loyal to friends and family and will do anything to help them. He will also go out of his way to help anyone in need of if and is a a very charitable person. However Aaron hates getting recognition for his good deeds and would rather just go about life as normal without people giving him praise as it embarrasses him to be singled out, even for something good.

Background
Siblings: None

Mother: Cynthia Blair

Father: Carl Blair (deceased)

Other Family: James Blair (Uncle)

History:

Aaron is the son of Carl Blair, a former army General who went into business for himself in the private sector after retiring. Carl Blair made a vast fortune designing and selling arms to the Western superpowers like the United States and United Kingdom. Being a child of money Aaron was given the best education money could buy in Gotham City. Aaron was also rigorously trained by his father to be in perfect shape as he wanted his son to have every benefit in life, brains, brawn, and money would certainly help.

Aaron's father arranged for several martial arts masters to travel to America and train his son in the various arts such as Karate, Escrima, Aikido, and Judo. Aaron's father also had professional MMA fighters and Boxers come to Gotham to train his son in both styles as well. By age 15 Aaron was a walking weapon. However being a military brat Aaron was instilled with a very strong sense of Duty, Honor, Respect, and Discipline but was also taught to be a free thinker and to not just obey orders.
.
Aaron lived a near perfect life until he was 17 when his father died. The Mob had been trying to get his father to provide them with his high quality weapons for years and had finally grown tired of his refusals. One day when Aaron came home he found the place trashed and his father killed. Fortunately his mother had not been there. Aaron was angry, understandably and he went out looking for the men who killed his father. However his uncle James tracked him down and stopped him. His uncle was also former military and knocked some sense into his nephew, if Aaron went after them and killed any of them they'd be able to track him back and then kill him and his mother. Aaron took that as he needed a disguise. So using the inheritance he had gotten he went to work and forged himself a suit and gear taking heavily from the designs he'd seen at the Batman Museum. He modeled his costume after that of the famous Robin and Nightwing and called himself Red Hawk. He then set out to track down his father's killers and get his revenge on them.

During the Brainiac Invasion Red Hawk took to the streets fighting the forces of Brainiac alongside the GCPD and Nightwing while the Justice League confronted Brainiac himself
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PostSubject: Re: YJ roster/mentors   YJ roster/mentors Icon_minitimeSun Feb 16, 2014 4:27 am

YJ roster/mentors Aaron-tveit-19
General Information

Full Name: Bastion Jones

Alias(es) and/or Nickname(s): 'Alien', Alien Boy, Martian

Gender: Male

Age: 17

Birthdate: According to Papers, July 2nd

Place Of Birth: According to Papers, Gotham

Occupation/Status: Member of Young Justice, Pizza Delivery Boy

Alignment: Good

Affiliations: Martian Manhunter, Young Justice

Powers/Abilities:

-Superhuman strength

-Superhuman speed

-Superhuman senses

-Superhuman endurance

-Shapeshifting

-Invulnerability

-Invisibility

-Telekinesis

-Intangibility

-Flight

-Telepathy

-"Martian vision"

-Heat generation

Weapons/Items:

None

Appearance
Spoiler:

Personality
Likes:
Tranquility, Sightseeing, Eating salty foods, a bit of mischief
Dislikes:
Disturbance, Fire, Injustice
Fears:
Being unable to set things right
Bad Habits:
Says the wrong thing at the wrong time
General Personality:
Generally a bit awkward, but kind-hearted and easy to get along with. He rarely confronts people unless it truly concerns him and will stand up for people he believes to be his friends. He's often refered to as the 'Alien' instead of his actual name, but instead of scorning something like that he enjoys have been given a nickname so quickly inside of the group of teenagers. He often tries to see the positivity before the negativity.


Background
Siblings:
Unknown
Mother:
Unknown
Father:
Unknown
Other Family:
Marko Jones, Uncle
History:
Coming soon
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PostSubject: Re: YJ roster/mentors   YJ roster/mentors Icon_minitimeMon Mar 31, 2014 1:25 pm

YJ roster/mentors 89416510

General Information
Full Name:
Delia Rosaline "Rose" Pratt
Alias(es) and/or Nickname(s):
Mischief, Freakshow, Clown-Girl, Joker Jr, Harlequin
Gender:
F
Age:
17
Place Of Birth:
Gotham City
Occupation/Status:
N/A
Alignment:
Chaotic/Neutral
Affiliations:
Young Justice, The Joker Clan
Powers/Abilities:
Unstable Physiology - Mischief's exposure to the failed attempt at recreating Joker Venom has greatly altered her physiology, making it inconsistent.  She has been known to go from an acrobatic lightweight with an emphasis on agility, to a brick powerhouse that can decimate a city block in minutes.  Sometimes she can lift a fully grown man, other times she can lift a car.

Toxin Immunity - Mischief is immune to drugs and toxins.

Insane Intellect - Somehow, the more insane Mischief allows herself to become, the more intelligent she is and the more proficient she is in combat situations.  At one point she even bested Robin, who has certainly been through more training than she ever has.  It is difficult to imagine how effective she'd be if she allowed herself to slip into purely psychopathic behavior.

Weapons
Cards - Mischief tends to carry around a deck of cards.  Some are razor sharp, some are electrical traps, and some are explosive.

Pistol - Mischief actually has a pistol hidden in her boot.  However, this weapon shoots gas pellets filled with dampened Joker Venom.

Joke-in-the-Box - Mischief's Joke-in-the-Boxes are far more powerful bombs than her exploding cards.  However, she typically only carries one around.

Squirt Flower - Mischief's squirt flower formerly squirted an acidic compound that burned, but not in a way that couldn't be cured. Now, however, she has proven to have upgraded the acid, making it far more dangerous.

Joy Buzzers - Each of Mischief's gloves has a built-in happy buzzer the can electrocute at varying levels of voltage; the highest of which being lethal.

Smile Cycle - Mischief has a motorcycle that she stole from a mercenary.

Nano-Mesh - Mischief's nano-skin further augments her physiology, making her bullet proof and even stronger and faster than normal.  This mesh makes her skin appear white, however, leading to her Joker-Like appearance.

Personality
Likes:
Causing trouble, Having fun
Dislikes:
Boredom
Fears:
Presumably Nothing.  She's too off her nut to tell.
Bad Habits:
Mischief has no filter and is completely beyond the control of others.  If she does what you tell her, it isn't because you hold authority or she respects you.  It's because she was probably going to do it anyway.
General Personality:  
Mischief is a troublemaker who seems to just not care.  If she can keep her adrenaline up, then it's worth her time.  Otherwise she's prone to rather harsh or inappropriate jokes and tends to prank people.  She likes nicknaming people and seems not to mind causing pain to people on her own side.

Background
Siblings:
N/A
Mother:
Alexis Pratt
Father:
Roderick Pratt
Other Family:
Unmentioned
History: Retcon
Delia was originally a troubled girl who everyone trashed and mocked.  At one point, it finally got to her.  The laughing was too much to bear so she decided to try and take her own life.  However, on the afternoon that she intended to do this, she was found by a few school bullies who chased her into a chemical plant.  While here, the bullies caught up to her and roughed her up a bit.  She managed to fight back but was exposed to some sort of gas compound.  As a result, something happened to her mind and body almost instantly.  Then she, in a fit of confusion, attacked them all, nearly killing each of them by throwing them into a vat of chemicals below.  However, she stopped herself.  Later, she surfaced as the troublemaking vigilante, Mischief.

As of late, Mischief's relative calmness seems to have been wearing off.  She's slowly been mentally reverting into a more violent sociopath with boundary issues and no regard for the lives of others.  She's been employing far more dangerous weapons and gear.  Furthermore, she's lately been proving to be more and more adept in combat.  Study indicates that the compound that increased her, not only made her physically perfect, but also affected her mind.  It may have been a delayed reaction, but her reaction times have been improving, her combat knowledge has been taking leaps and bounds, and she's proved to be a mechanical genius on more than one occasion.  The trade-off may have been her sanity, however.  She's been increasingly ruthless in missions and even narrowing avoided killing a few crooks.

Also, Mischief noticeably been getting stronger and faster without the nano weave, crossing over into the superhuman threshold. She can lift automobiles and outrace the fastest of men.
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