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Mellicious Admin
| Subject: Re: Characters Thu Jan 27, 2011 12:37 pm | |
| Jess McKinlay Age: August 14th- 20 She is studying Journalism where she is undertaking a project of her own choice into trying to undercover the myth of Batman, although the real reason she chose the topic was because she feels connected somehow.
Last edited by KariganGladheon on Tue Jan 17, 2012 10:13 am; edited 4 times in total | |
| | | Chronicler Elite Moderator
| Subject: Re: Characters Sat Jan 29, 2011 1:51 pm | |
| Justin Gage Allias: Nightstalker; The Man in Black Age: 25 Height: 6' Weight: 175lbs Hair:Dark Brown Eyes: Grey History Justin comes from a middle class family as the eldest of three. Growing up he was always expected to look after his younger siblings, a job he took very seriously. Justin was a brilliant student and a gifted athlete in highschool which brought him several offers for scholarships from schools. Justin chose to go to Gotham University to stay close to his family and continue looking after his brother and sister. While on a trip with some friends Justin's family was killed during a robbery gone bad. Justin blames himself for what happend even though he knows there was nothing he could've done to prevent it. He took a year off school and left not telling anyone where he was going. Nobody knows what Justin did in that year, but when he returned he seemed changed. With Batman as his inspiration Justin took to the streets as Nightstalker to protect the innocent though he takes a slightly more violent approach.
Last edited by prydeman on Mon Feb 02, 2015 11:52 pm; edited 6 times in total | |
| | | ShineyMan Professional Member
| Subject: Re: Characters Thu Aug 18, 2011 5:54 am | |
| Real Name: Esmeralda (several last names, birth name unknown) Super Hero/Villain/Renegade/etc Name: Caliber Alignment: Vigilante/Anti-Hero Age: 27 Gender: Female Race: Human Hair: Black Eyes: Black Height: 5'9" Weight: 110lbs Powers: Although human, Caliber possess' a keen intellect, fast reflexes, good strength and durability. These factors go well together with the fighting style she has inherited, making her a difficult opponent to go up against. Equipment: Caliber uses a strong drug/steroid known as Venom. The substance and the distribrution method is more well hidden and compact than that of Bane's. Usage of Venom enhances her physical abilities, including her strength, and healing process to superhuman levels. Weakness: Though Venom doesn't work up an addiction for Esmeralda, the downside with it is that using the drug, depending on the amount, will harm her body. Personality: She has a rather dominative personality but enjoys meeting worthy adversaries. Also cocky. History: A descendant of Bane through generations, Esmeralda prefers working as a killer for hire amongst protection and delivery of difficult items to distribute.
Last edited by ShineyMan on Fri Aug 19, 2011 4:56 am; edited 1 time in total | |
| | | intangible Contributer
| Subject: Re: Characters Thu Aug 18, 2011 6:46 am | |
| Real Name: Mary Florence Sinclair Alias: The Cat Alignment: Neutral Age: Early-to-Mid-Twenties Gender: Female Race: Human Hair: Blonde Eyes: Green Height: 5'7" Weight: 110 Ibs
Abilities: Acrobatics: Mary is a prodigious natural athlete, possessing a peak level of natural agility/acrobatic skills. Her own manor is even outfitted with an acrobatics course in addition to other gymnastic courses. Martial Arts: Since the ripe age of seven, Sinclair has been attending paid martial arts lessons including tai chi, jiu jitsu, karate, and other MMA. Studied a relatively new fighting method developed in Manila which consists of very rapid movements, but is dictated by a "flow" so that to block and fight, one does not even have to be able to see. Parkour: Thanks to her acrobatics and specific training, Sinclair is a profound freerunner. This means she's able to run up walls, fall/leap from high points, and perform other tactical movements, using her landscape to her advantage. Nightvision: A skill Sinclair developed herself, while not so much "vision", she just has a natural aptitude to knowing what is around her by sensing it, allowing her to navigate in the dark without the aid of light.
Paraphernalia: Batman's Line Launcher: This is a device, stolen fresh out of the Bat Museum, owned by Batman, which shoots a cable in either direction, creating a quick escape, or a gory attack. Combat Suit: An advanced, but simple, suit engineered for high-impact hits and long falls. Its material is fire and electricity-resistant, but still flexible enough for her to perform her acrobatics. Sleeve Spikes: Three black titanium spikes on either forearm of her combat suit. Cat Claws: A customized throwing weapon, engineered to return to her like a boomerang if it misses its target. It is simply shaped as an X and made from black titanium. Cat Eyes: Small discs which, from the side, resemble the slits of a cat's eyes. These discs have varying effects including taser, flashbang, tear gas, etc.
Last edited by intangible on Thu Aug 18, 2011 10:38 pm; edited 1 time in total | |
| | | Mellicious Admin
| Subject: Re: Characters Thu Aug 18, 2011 9:42 pm | |
| Double Trouble Identity: Known to U.S. legal and psychiatric authorties Occupation: Professional criminal; former shop assistant. Age: 28; Height: 5'10"" Weight: 130 lbs. Eye color: Brown Hair color: Brown
Last edited by KariganGladheon on Sun Oct 09, 2011 1:42 pm; edited 1 time in total | |
| | | Ink Professional Member
| Subject: Re: Characters Fri Aug 19, 2011 9:43 am | |
| Real Name: Thaddeus Talon Super Hero/Villain/Renegade/etc Name: Automaton Title: N/A Alignment: Super-Criminal, Crime Boss Occupation: Former Gotham Police Department Cop, Former Businessman Age: 53 Gender: Male Race: Russian (Giant Machine Dude Thick Russian Accent...seems almost like a Stereo ) Hair: N/A Eyes: Glowing Yellow Height: 7'6" Weight: 1072lbs Costume Description/Image: Personality: Destro is about the most competent out of all of Black Mask's pawns. That said, he's still a pawn. He ultimately lacks a soul and has the ruthlessness of a corrupt businessman. He's greedy and demanding. He's also rather formal. He has a massive superior complex History: Talon began his Gotham ventures as a member of the Gotham Police Dept. Eventually he worked his way into becoming a successful businessman. However, in making a few bad deals, he eventually went under. Ashamed, he turned to crime, becoming one of Gotham's most potent Crime Bosses. Then came Black Mask. Though potent, Talon's endeavors were constantly interrupted by the night vigilantes. Black Mask offered him a chance to make him untouchable and immortal so long as he agreed to work for him. Talon agreed to undergo an operation that'd make him the man-machine, Automaton. Since then he has frequently been a thorn in many vigilantes' sides, never resting and always avoiding capture. He also has the highest success rate of any of Black Mask's pawns and is notably one of Black Mask's "Rooks" Powers: Talon's body is comprised a a super-dense metallic alloy that a hit from a tank would hardly scratch. He's also armed with a number of weapons within. The bulk of his body also makes him one of the stronger beings in all of Gotham. He has numerous computers in his body that enhance efficiency ten fold. Weakness(es): Electromagnetic Pulses have some effect in temporarily disabling his body though he is still capable of thought while paralyzed. This notably only lasts for minutes at a time, an hour at most. If hit hard enough with enough consistency the iron bulk of the machine can be penetrated and if done properly, he'll leak fluid necessary to function. His massive bulk makes him fairly slow but he tends to more than make up for this with his strength. The power battery in his chest is slightly (very slightly) less durable than the rest of him. If destroyed, it takes several hours for his back up generator to give him a reboot.
Last edited by TWiLiGHT on Thu Oct 20, 2011 8:42 pm; edited 1 time in total | |
| | | ShineyMan Professional Member
| Subject: Re: Characters Fri Aug 19, 2011 11:05 pm | |
| Real Name: Marko Jones Super Hero/Villain/Renegade/etc Name: Manhunter Title: - Alignment: Hero Occupation: Journalist Age: 28 Gender: Male Race: Caucasian/Martian Hair: Blonde Eyes: Red/Blue Height: 6'7" (Martian) 6'3" (Human) Weight: 230lbs (Martian) 190lbs (Human) Personality: Marko is very light hearted, likes to joke around but hides this persona when transformed into a Martian. Powers: Super strength, flight, super-breath and "Martian vision" (a term designating both the ability to see through solid objects and the ability to project beams of energy from his eyes). Marko can also phase through walls. He can shapeshift and usually does so when changing clothes and going undercover. He can not lengthen his limbs or change properties of his limbs or body alone. He also has some telepathic powers, being able to feel others emotions and to an extent speak with someone telepathically. Regenerative abilities. Weakness: Marko's greatest weakness is fire, a trait that has been passed onto him. History: Soon
Last edited by ShineyMan on Sun Feb 16, 2014 4:24 am; edited 2 times in total | |
| | | Mellicious Admin
| Subject: Re: Characters Sat Aug 20, 2011 3:41 pm | |
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| | | Ink Professional Member
| Subject: Re: Characters Mon Aug 22, 2011 9:04 am | |
| Real Name: Katrina "Kat" Marie Super Hero/Villain/Renegade/etc Name: N/A Title: N/A Alignment: Civilian Occupation: Physician Age: 28 Gender: Female Race: Caucasian Hair: Brown Eyes: Brown Height: 5'6" Weight: 103lbs Costume Description/Image: | |
| | | Chronicler Elite Moderator
| Subject: Re: Characters Thu Dec 29, 2011 6:25 am | |
| Eric Vale 6' 150lbs Hair: None Eyes: Brown History Eric is a freelance journalist obsessed with Batman. He has made it his goal to prove the Batmen exist. Most of his collegues think him crazy for chasing a myth | |
| | | Mellicious Admin
| Subject: Re: Characters Sat Jan 21, 2012 12:59 pm | |
| Ria Ventura Age: 27 was born in Rochester, New York; she had two younger brothers, a housewife for a mother, and her father worked at a bank. She was born beautiful and constantly praised, making her vain and self-centered as a result. Her parents took pride in her looks, which she enjoyed. She also enjoyed her father's pleasure in buying her beautiful clothes, her girlfriends' envy, and the admiration of every man she passed. The result of all this attention was that Ria was self-absorbed, shallow, and materialistic. However, unlike her social-climbing parents, who always wanted more out of life despite their already elevated status, Ria was just happy in the knowledge that she was Ria Ventura, and that she was very beautiful. Her happy childhood ended though when one on particular day, it was taken from her after she rejected a certain man's proposal. | |
| | | Ink Professional Member
| Subject: Re: Characters Sun May 13, 2012 1:39 am | |
| - Based in Gotham & Bludhaven:
Real NameDelilah Pratt Alias(es)Mischief, "Rose", "Rosie", "Ms. Card", Harley Quinn Jr, Little Ms. Joker IdentitySecret AllianceVigilante CitizenshipBludhaven, New Jersey BirthplaceGotham City, New Jersey EducationHigh School Student OccupationShort Order Cook EyesGreen HairBrunette, Green in Costume (Instant Dye, Much Like That Which She Uses To Make Her Skin Appear White. Easily Washed Off In Large Amounts Of Water. Does Not React To Perspiration) Height5'8" Weight100lbs ParaphernaliaRose is in possession of a motorcycle she'd stolen from a criminal she'd beat. The vehicle was stolen from Aerocorp and comes equipped with a number of attachments, including jet style thrusters, cable-launches, oil slick, a camouflage feature, and a computer. She herself added its rather colorful scheme. Weapon(s)Mischief carries a handful of weapons such as razor sharp play cards, explosive jack-in-the-boxes, and a pistol, hidden within her boot. Power(s)Mischief's body is always kept in a state of peak human fitness. Also, she is very much immune to a number of toxins. Group Affiliation(s)None Known RelativesRoderick Pratt (Father), Alexis Pratt (Mother) AbilitiesMischief is a skilled marksman, able to shoot or throw things with expert precision. She is also a somewhat skilled free runner and hand-to-hand combatant. ReputationMischief is thought of as no more than a menace though some circles write her off as an urban myth OriginGrowing up on a rebellious streak, Delilah Pratt eventually changed her name to Rose. She began hanging around various Gangs throughout Gotham and Bludhaven. She'd been brought home by police more times than she could count by the age of Fourteen. At fifteen, she was at it again, her parents ever unable to stop her wild spirit. She'd joined a gang based on the classic figure of The Joker, rather quickly becoming a huge Joker enthusiast. However, she'd never done anything largely criminal. Only getting into brawls and the like. The gang decided to pull a small heist as a prank on the business tycoon whose son they knew and hated. The heist took a negative turn when that very young man showed up and things grew violent. The son of the man who owned the plant was pushed by accident when the police began to arrive after someone passing by saw them and hit the alarm. He then fell from an elevated platform much to Rose's dismay that things had gone so far. He'd survived but the fall had crippled him for life. What's worse, she was left behind by the others as the police arrived. In an attempt to escape, she ran into another room but it was a dead end. There were no window or other doors. In leaving that room, she'd accidentally kicked a lever. Once nearly out, two tanks of an experimental gaseous compound burst as a result of that lever being left at full. The released gas altered her anatomy and provided a smokescreen for her to escape. After discovering this for herself, she found herself to be liking the idea of doing something with it more each day. She took the name of Mischief, basing herself on The Joker. As the new Bludhaven vigilante, she found herself on a thin line between Vigilante and Criminal, swaying more towards the former but occasional acts of theft and critical violence say otherwise. As Student by Day, Vigilante by night, Rose is the perfect example of what happens when anarchy plays heaven's angel. She is personified by a love of Adrenalin and a subconscious desire to be understood that she may never admit. History: The Colistro Crime Family. Long has it plagued the world. Rumor has it that the empire shall fall come the 13th Generation in Power. But, from the ashes, it shall rise up again as did the mighty fire bird. With the rise of the 16th Generation,this family shall forever prosper as lords over men. Leaving humanity behind, they will become immortal. That is the story that is told of the once great Colistro Crime Family. Much like that very tale, the Colistro Crime family was successfully put out of operating business in the 13th Generation just under a century ago. However, three generations later, Alessa is born. In the midst of a low point for the group, her father is abusive and insane. He constantly beats her. He wishes that he could have been a part of this fabled 16th Generation. Eventually he returns home one night far more relentless. He kills his wife, Snow's step-mother, and attempts to murder his daughter. Alessa manages to get his knife away from him and stabs him in the eye. In his rage, he grabs a nearby bottle and breaks it. In his pursuit of her through the old house, he falls on and impales himself with it. He dies then and there. Snow was later sent to an insane asylum but was released shortly after when the nature of the murder was actually revealed. During her time in Asylum, she discovered a number of things about herself that she found intriguing and later discovered why she'd always felt so distant. She had somehow acquired superhuman abilities. Being unusually accepting regarding this, she continues a civilian life, using these abilities only in necessity. She later deduces that her mother, her real mother hadn't been human, at least not entirely. Abilities: Snow is immune to toxins and violent pathogens that would cause harm to the average human body. This includes poison, knock-out gas, etc. However, this also makes her immune to things such as morphine and some medicines. Snow's physiology is also above that of any average tier human or even a peak one. This applies mainly to her strength and durability. She is also an IMMENSELY powerful Telepath. Psionic Inundation - The user can mentally attack people. The user has the power to overload another's mind causing pain with psionic volleys, memory loss, lack of consciousness, vegetative state, or death after having created a psionic link into that individual's mind. Telepathy - The ability falls into two categories, "Telepathic Communication" and "Telepathic Perception." Telepathy is the ability to transfer information from one mind to another, or to read minds without the aid of physical communication. However, this ability cannot affect change or alter another's thoughts, only communication with or without the others knowledge. Mental Manipulation - Enables the user to render others unconscious, suppress their memories, and slightly negate the use of abilities. Can increase/decrease mental capacity, modify minds to be agreeable, sway sensations to induce altered perception, bestow mental disorders or break down mental barriers. Mind Control - The user can control all others. The subjects are rendered into a semi-conscious state and are completely subjected to the hypnotizer’s mental impulses. However, middle level users can get their "slaves" to act completely civil. The subjects somewhat treat the hypnotizer like their "master". Once freed from the mental prison, subjects may have a hard time remembering what happened. Memory Manipulation - One can control as well as modify, fabricate, suppress, influence, repair, restore, erase, detect, and view mental memories. The user can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision replaying the memory. The user may effect their own memories selectively forgetting as they see fit. Emotion Manipulation - Users can cause targets to feel uptight, scared, happy or relaxed. This versatile power may be used to make friends as a manner of social cloaking or to enliven slacking allies. Potent emotions like love and loathing are more difficult to cause but can be extremely useful. May be able to cause targets to laugh or cry uncontrollably, or may alter ones ability to feel any emotion. Precognition - The user is able to see into possible futures. This has many applications such as viewing prophecies, saving lives, predicting an opponents attacks and dodge the attacks in time, knowing who will die first, sense danger, know what will happen in the next few minutes, hours, etc, forecast the weather, and see the fate of other people. Innate Combat - The power in which one can achieve powerful fighting skills without the need of special or long-term education. The user can fight like an advanced wrestler, martial artist, and/or boxer. They may be perfectly adept with weapons, such as swords, polearms, and ranged weapons, both ancient and modern. The user can turn even everyday objects into tools of combat. Mental Plane Immunity - Because of her own Psychic abilities, she immune to outsider telepathy. She has been taught her mastery of the center of self martial technique that allows her to maneuver normally when under the influence of telekinesis. Real NameBrascia "Brass" Kimberly Williams Alias(es)Cat-Woman, "Richest Woman in Gotham" IdentitySecret AllianceSelf Serving Vigilante. Plays Both Sides. CitizenshipGotham City, Jew Jersey BirthplaceMetropolis, Illinois EducationElite Level Private Tutoring, Extensive Martial Arts and Acrobatic Training OccupationOwner and CEO of Aerocorp International EyesBrown HairBrunette Height5'8" Weight88lbs ParaphernaliaCat-Woman is in possession of a number of exceptionally useful devices including the claw gloves for scaling vertical surfaces. She is also in possession of a classic Cat-Woman Whip which she uses not only as a means of offense but aso to grab far away objects and swing along Gotham's skyline. She carries a utility belt which is hidden beneath her costume rather than being on the outside. On this belt are a number of compact devices. She carries smoke capsules, mini-bombs, and explosive putty as well as a device which acts as a mobile computer, decoder, and analyzer. Weapon(s)Cat-Woman's whip is her trademark weapon though she notably also uses her claws. Power(s)Cat-Woman's senses, strength, speed, agility, durability, dexterity, jumping ability, and stamina seem to be at peak human condition, possibly even lower superhuman tier. She also claims to possess multiple lives. She has cat-like Night Vision which is notably a power and not a product of any gear she sports. Group Affiliation(s)On-Off Partner to both Batman and Killer Bee Known RelativesDrew Williams (Father, Deceased), Anne Williams (Mother, Deceased), Edwin Jeeves (Butler, Father Figure, Caretaker), Unknown Sister AbilitiesCat-Woman is a well trained Acrobat and Martial artist as well as a genius an gifted businesswoman. She actually has incredible investigative skills. Through use of a derivative of the super steroid, Venom, Cat-Woman has built up an immunity to most toxins. ReputationCommon Perception of Cat-Woman is as a villain OriginBrass's powers, as far as she knows, are the result of being mauled by a cat that'd been hit by an experimental gene splicing laser. She had been born into the Aerocorp business. However, her parents died in a car accident when she was young. She grew up with her butler as a father figure. She had only the best instructors and upon one special history lesson, she became fascinated with the tales of The Batman. She began to lock in her martial arts and acrobatic training even more rigorously, having devised a plan. Her plan was briefly interrupted by a prolonged hospital stay after the incident with the cat. During this time, she studied every known aspect of the Batman's history and took on the guise of Batman's constant significant other; Cat-Woman. Shortly after Year One, she reemerged on the public scene as CEO of Aerocorp and took the world by storm with the ferocity of the vigilante she was. Despite her great wealth and elite upper class lifestyle, she goes out as Cat-Woman more dominantly as burglar. She recently grew infatuated with the new Batman. Real NameVivian Shaw Alias(es)Hush IdentityKnown to the Gotham City Police Department AllianceGood CitizenshipGotham City, New Jersey BirthplaceBludhaven, New Jersey EducationCollege Graduate with a Degree in Criminology. Graduated Gotham Police Academy. OccupationGotham City Police Officer, Director of Gotham City Secret Police EyesBlue HairBlonde Height5'10" Weight112lbs ParaphernaliaHush's suit is insulated against electrical shock and provides steady body temperature in climates of extremely low or high temperatures. Weapon(s)Hush often carries two semi-automatic pistols Power(s)Hush possesses no superhuman traits. Her suit only augments her physical attributes to peak human potential. Group Affiliation(s)Gotham City Secret Police Known RelativesRichard Shaw (Father), Kelly Shaw (Mother), Donald Sloan (Fiance, Deceased) AbilitiesHush is an expert martial artist, detective, and a master gunman. ReputationVivian is known as Gotham's Top cop. The GCSP is considered an urban legend. OriginVivian became a cop after growing up in the lower reaches of Gotham, surrounded by poverty and crime. She would later become Hush when her fiance is murdered by one of Black Mask's followers this in an attempt to finally do away with him. ArcsHush was involved in the original arc in which she was seen hunting Black Mask obsessively. She finally put out the call to have him arrested when he was finally defeated. Real NameNatasha Foster-Silverstone Alias(es)Bat-Woman IdentitySecret AllianceVigilante CitizenshipGotham City, New Jersey BirthplaceGotham City, New Jersey EducationElite Ranking Boarding School in London, Private College Level Tutoring, Combat Training on the Hidden Isle OccupationBoutique Owner EyesBlue HairBlonde Height5'7" Weight99lbs ParaphernaliaBat-Woman's gear is very much that same as that of her male counterpart Weapon(s)None Power(s)Bat-Woman has trained her body to peak human potential and trained her senses to elite levels Group Affiliation(s)None Known RelativesAngelica Foster (Sister), Derek Wilson (Half Brother), Lorelei Lang (Adopted Sister), Carol Foster (Mother), Gregory Foster (Father, Deceased), Dennis Silverstone (Adoptive Father, Deceased), Christina Silverstone (Adoptive Mother, Deceased), Donovan Ore (Uncle, Black Mask), Grace Silverstone (Adoptive Aunt) AbilitiesBat-Woman is a master martial artist, acrobat, free-runner, and marksman. She also benefits from expert detective skills, piloting skills, and escape artistry. She has a gift for acquiring information and is also a master of disguise. She's a stealth expert and brilliant tactician. Extensive knowledge of the human mind (Via Criminology and Psychology) have made her a master of suggestion, fear, and other mental tactics. ReputationBat-Woman, much like the remainder of the Bat-Family, is considered to be an urban myth. Origin and First AppearanceNatasha was kept a secret for many years. Even she herself knew very little regarding her own situation if anything at all. It wouldn't be until the death of her adoptive parents that her world would begin to fall apart around her. Having grown up in a lower class Gotham Neighborhood, she was familiar with poverty and crime and was, in fact, repulsed by it. Later, when her parents are murdered by a serial killer, she snaps mentally. Her aunt takes her in but ultimately sends her off to boarding school. Following graduation, she decides to simply hire a college level tutor. Given her inherited intuitive aptitude, she grasps most all she's taught rather quickly. After "graduating" from her tutor, she decides the wants to see the world, or so she tells her aunt. She disappears only a week later, returning after 8 years to Gotham where she claims to have acquired amnesia regarding those many years she was missing, having turned up washed ashore in Gotham Bay. She eventually settles herself into the middle Gotham area, opening up a boutique and hoping to tame her demons. However, those demons are reawakened when she is told of her true nature and where her intuitive aptitude comes from. She was actually Natasha Foster, the first child to Carol and Gregory Foster who was given up after birth due to the parents' lack of faith in their ability to house the child. She then discovers that the Fosters went broke almost two decades later when the father was proven to have been a crime boss. He was killed in prison by a rival. She too learned of her sister, Angelica and was determined to meet her. However, before having the chance to arrange it, there is a break-in at her store and she finally goes mad, nearly murdering the man who'd tried her patience. Having felt a taste of vengeance, she craved more and went out into Gotham, committing acts of vengeance for the unlucky ones who couldn't. Fed up with crime, she stumbles upon the Batman Museum and uses it as inspiration to become Bat-Woman. She later realizes that Batman is as real as she and sets out to meet him. However, she intends to do him one better. She deduces that Batman must be someone powerful and with large amounts of money in order to afford his vast array of equipment. She then does a search on any of the wealthy men in Gotham who have been buying this equipment and it all pointed to Derek. She had also done her research and new that recently there was a Bat-Girl and a Red Robin before there was a Batman in recent time. Doing a search, she discovers that Derek is the half brother to none other than Angelica and in recent months, he'd lent her a large sum of money. She derives from this that Angelica was the former Bat-Girl. However, she is well aware that the current Bat-Girl is a different one and takes from it that the new Bat-Girl is the teenager that Angelica had adopted under sister status. The puzzle had come together. But Natasha wasn't done yet. After deducing that Batman was formerly Red-Robin, she traces that Red Robin had been seen much more than Batman ever had. Tracing where he'd most often been seen, she locates the hidden passage that leads to the Bat-Cave, this being while no one was there. She then steals all of the hidden Bat-Woman equipment Angelica had been storing away in case she'd ever need it and finally takes on the Bat-Woman mantle. Real NameLorelei (Last Name Unrevealed) Alias(es)Bat-Girl, Firefly, Catalyst IdentitySecret AllianceHero CitizenshipGotham City, New Jersey BirthplaceGotham City, New Jersey EducationHigh School Student OccupationUnemployed EyesHazel HairBlonde Height5'5" Weight85lbs ParaphernaliaBat-Girl is in possession of all basic Bat-Gear and her own customized Bat-Cycle. She has, as of late, constructed a suit to aid her in doing battle in extreme thermal conditions. It also allows her to glide for longer distances by projecting fire for thrust. Because the suit absorbs heat and retains it without causing Lorelei any physical harm, she is capable of super-heating things through touch with the suit on and can super-heat her punches, kicks, etc. Weapon(s)Bat-Girl's primary weapon is her array of custom batarangs. As Catalyst, Lorie is in possession of a collapsible bow that fires energy constructed arrows, as well as two pistols. Power(s)Lorelei, much like Angelica and Natasha, is gifted with intuitive aptitude, the difference being she were merely born with it on a rare occasion rather than having inherited it. Group Affiliation(s)The Bat-Family Known RelativesDerek Wilson(Surrogate Brother, Batman), Angelica Foster(Surrogate Sister, Gold Lantern), Natasha Foster-Silverstone(Surrogate Sister by Ralation, Bat-Woman) AbilitiesLorelei possesses a genius level intellect and is a talented martial artist as well as a skilled acrobat and free-runner. ReputationBat-Girl much like the rest of the bats is thought of as an urban myth much to her distaste OriginLorelei's parents were no good from the start. Her father was a drinker and her mother was the mindless housewife that let hr husband beat her around. When her father comes home one night completely drunk, he kills her mother before Lorelei's eyes. He then attacks Lorelei who shoots him in self defense, using a gun her mother had hidden. After her father is arrested, a traumatized Lorelei is orphaned and from then on trusts no one. She finds comfort in the tales of Batman and in telling people that the Bat is real but no one would believe her. Later, Lorie would meet Angelica Foster at a diner and the waitress would befriend the young teen. Later, Angelica opts to leave her mantle to someone more worthy of it, selecting Bat-Girl whose motives are better served and whose heart is much more pure and always in the right place. Lorelei takes her up on this offer and becomes the new Bat-Girl. Later, Lorie nearly gets herself killed in fighting off an Ice themed super criminal. To protect against this in the future, she designs a thermal suit. This suit makes use of her earlier invented energy tech and utilizes it to preserve body heat as well as concentrate heat and generate fire, thus allowing the wearer to fly when using the suit. With this suit, Lorie adopted the temporary alias of Firefly, an alias she oft returns to when she needs the extra boost. Lorie's final identity, that of the much more vengeful vigilante known as Catalyst, is introduced during the time period that she spent with Bat-Woman as her apprentice. Lorie had given up on Derek as Batman for a time, not trusting that he could ever return to being Derek. She couldn't stand to be the one wearing the mask of a bat where the other was wearing the mask of a man. When she later found herself tortured by Paradox, she had endured a fair amount of mental trauma. This very trauma led her to actually kill a person. Following this, she found herself to be losing her grip on reality. Bat-Woman took her under her wing, dubbing her Catalyst; a dark, violent, borderline psychotic, and sometimes overly playful vigilante. It is later determined that Lorie suffers from multiple personality disorder. She is either completely disturbed and vengeful, compassionate and just, or insecure. Lorelei later regained dominance over herself after watching Batman nearly get himself killed by The Clue. While she still has her bouts with her Catalyst persona, she is in better control now and parades as Batwing. (Design meant to resemble a Batman Beyond type of look) -Thermal Suit- -Catalyst- Batwing Real NameClancy Hopper Alias(es)The Moth IdentitySecret (And Will Remain As Such, Even To Batman) AlliancePresumably Hero CitizenshipGotham City, New Jersey BirthplaceGotham City, New Jersey EducationHigh School Drop-Out, Self Taught in Various Practices OccupationPersonal Assistant EyesGreen HairBrown Height6'3" Weight250+ (Due to Physical Augmentation) ParaphernaliaA wide array of gadgets and weapons similar to the Bat Arsenal but without the same theme. However, he does make use of two specific pieces of gear. The glider wings and the helmet that's somewhat like Batman's link to the Bat Cave but with wider accessibility. His helmet also alters the sound of his voice when he speaks. Weapon(s)Various weapons similar to those used in the bat arsenal. Power(s)Augmented Physiology - Moth's entire physiology has been significantly enhanced, putting him on a physical level far beyond the average human though still not particularly impressive as a superhuman. Group Affiliation(s)Unknown Known RelativesParents Harold and Martha Hopper AbilitiesMoth is every bit as physically able as Batman if not more thanks to his physical augmentations. He presumably has photographic reflexes, meaning that he has no clear fighting style of his own and this throws off the ability to recognize him in that manner. He is as good a detective as Batman as well and, while differing in his methods of challenging criminals, he is also a stealth master. ReputationMoth is seen dominantly as the lighter version of Batman, more universally friendly and treating people like a neighbor. Origin and First AppearanceMoth's origin is notably the inverse of Batman. He started out in life a part of a rich family when, later in life, his parents were killed by a crooked Gotham Cop. This wound up driving Clancy into becoming a wreck, dropping out of school and setting himself up for personal destruction, driving his parents' company into the ground and gambling away the last of his money. It wasn't until he'd reached a point where he could almost go no lower that he was found and rescued. He agreed to a chance to set his life back up and soon he had it. Physical augmentation and an outlet for all his troubles. He couldn't get back to his riches, but he could at least have a tame and normal life. The physical augmentation boost his mental ability as well. Granting him photographic reflexes and a photographic memory among other things that allowed him to self teach himself in a number of things. He observed Batman carefully and decided to do something similar with his new found life, becoming The Moth.
- Based in Metropolis:
Real NameKarla Kent Alias(es)Supergirl IdentitySecret AllianceSuperhero CitizenshipMetropolis BirthplaceMetropolis EducationHigh School Graduate OccupationPersonal Assistant to a major Fashion Designer EyesBlue HairBlack (Original), Bleached Blonde Height5'7" Weight98lbs ParaphernaliaNone Weapon(s)None Power(s)-Flight: Can propel herself through the air via unknown means to possibly through manipulation of her own mass. -Superhuman Physiology: Superhuman Strength, Speed, Regenerative Ability, Bulletproof Skin, and Durability. -Solar Empowerment: Draws power from the yellow sun of the Earth. -Superhuman Senses: All senses can selectively be enhanced to maximize clarity and range. -Heat Vision: Projection of harnessed heat energy from her eyes. -Vacuum Adaptation: Can survive for extended periods of time in the vacuum of space. -Furtive Assimilation: Can act in a role and people will automatically believe that she is this role. -Weaknesses: Unlike predecessors, Karla was born on Earth and, as a result, did not go through the biological change that makes her weak to Kryptonite. This has also been thought to be because of her human traits helping to suppress this. However, she will lose her powers to a Red Sun. Being part human, she is hardly half as powerful as traditional Kryptonians would be on Earth however, she does have access to all of her abilities unlike the late Superboy. Karla is, however, weak to Synthetic Kryptonite as that was intended to harm anyone with Kryptonian DNA. She is also weak to magic just as all of those before her. Group Affiliation(s)/Associate(s)None Yet Known RelativesClark Kent (Great Grandfather, Original Superman), Lois Lane-Kent (Great Grandmother), Kara Kent (Aunt, Supergirl), Clarence Kent (Grandfather, Ultra-Man), Anne Olsen (Grandmother), Cole Kent (Father, Superman), Janice Lang-Kent (Mother) AbilitiesKarla is extremely flexible and a talented gymnast ReputationBeing that Superman isn't around as much as he used to be, Supergirl has taken up some of his reputation as one of Earth's Champions. OriginKarla was born to Cole Kent, grandson of the original Superman, son of the Earth Born Ultra-Man. Given a rough family history, it seemed only natural. The original Superman, Clark Kent, had conceived, with his wife, two children. There was Kara Kent who would go on to be the next Supergirl in her later years, and there was Clarence Kent who took the darker path after the presumed death of his mother, Lois Lane. He became the Ultra-Man while Clark left the planet on a soul searching quest, later returning to talk some sense into his son but was eventually beaten by him. After it later turned out that Clarence was being controlled by yet another combination of Lex Luthor and Brainiac, Ultra-Man destroyed them both for making him nearly kill his own father and sister. Later, when Clarence met Anne Olsen, the two fell in love. Together they conceived Cole Kent. When Ultra-Man later goes over the deep end once again, this time as an after effect due to brain damage done by the sudden breaking of his mind control, he became the dreaded Ultra-Man again, leaving Anne to take care of the child. Ultra-Man was successfully stopped by the Original Superman several times up until the coming of the new Superman, Cole. Cole manages to beat his father into submission once and the two continue to clash several times after that, each managing to defeat the other a fair amount of times. Ultra-Man is later killed in one first-time heroic act after fighting himself. When Doomsday arrives on Earth to kill Superman, the two Men of Steel challenge the mighty leviathan and Ultra-Man delivers the final blow just as the final is dealt upon him. Ultra-Man is buried as a hero and later, Superman conceives a child with Janice Lang. This child was named Karla and, being so far down the family lineage, was significantly less powerful. But she did eventually grow into her own, discovering that her father was Superman on her own and learning all of his stories. It was here that everything would fall into place for her interest had been piqued and a spark of adventure ignited her drive to use her own power for such things. However, her powers came about incredibly late as opposed to the others whose powers came exceptionally quick. Eventually, though, her powers did come and Karla was trained by her father and several members of the Justice League in how to use them and how to be a hero.
- Based in Gateway City:
Real NameCorinna Alias(es)Corinna Prince, Wonder-Girl, Wonder-Woman IdentitySecret to Human Public AllianceSuperhero CitizenshipParadise Island, Gateway City BirthplaceParadise Isle EducationStandard Amazonian Education, Bestowed wisdom as well as some base knowledge regarding mankind by Athena OccupationSuperhuman Rights Activist EyesBlue HairBlack Height6'0" Weight140lbs ParaphernaliaCorinna is in possession of pretty much all of the classic Wonder Woman gear, including a Magic Lasso, The Bracelets of Victory, and the Royal Tiara. In addition to this, she hold the Ring of the Pantheon which, in essence, is the source of her powers and allows her access to them when she meaningfully shouts the phrase "Hera, Give Me Strength!" She also has access to a number of other mythological artifacts such as the Amazonian Battle Armor or the Sandals of Hermes. Weapon(s)Corinna possesses many mythical and base martial weapons, including a few different types of swords and an indestructible magic shield that can be thrown like a saucer and always returns to its wielder's hand. Power(s)Amazonian Strength - As an Amazon, Corinna's Strength is notably of the highest level, pushing her up several tiers to that of even Superman, Captain Marvel, and the Martian Manhunter. Speed of Hermes - Though misleading in how she titles it due to her not actually being anywhere near the speed of Hermes, Corinna has been bestowed incredible speed. However, despite her still being incredibly fast, most of her speed is more focused into her upper body through muscle memory in combat. Flight - Corinna has also been gifted with the ability to defy gravity itself and fly at speeds as of yet untested. Animal Communication - Another rather poorly titled ability. Though she doesn't verbally communicate with animals or enable them to verbally communicate with people, she is empathetic towards them. And as a basic Amazonian trait, she is capable of taming animals with her very presence. Resistance - Though not invulnerable Corinna has a high level of resistance to threats which might cause a normal human a great deal of harm. Radiation has little effect on her although she is still affected by heat. She has a more durable body than most but she can still be damaged by regular items like bullets or arrows. The damage would merely be far less severe or almost entirely lacking in severity at all and merely be as firmly annoying as a simple bruise. Divine Ability - Given divine powers by the goddesses, she is also resistant to magic attacks and is effective against her foes which use magic as their main power. Corinna's healing capabilities allow her to constantly renew herself, allowing her to last longer than an average human. Group Affiliation(s)None Known RelativesAll Amazons are technically her sisters AbilitiesCorinna is an incredibly formidable martial combatant in most any field. She is also a natural leader and tactician among other things such as generally being good at public speaking and the like. ReputationThis incarnation of Wonder-Woman has yet to truly reveal herself to the public. Origin and First AppearanceUnlike Batman's progress in Gotham, Diana's progress with Paradise Island was much happier and hopeful in comparison. The island returned to prosperity after much was taken away from it. But Diana knew that she was now mortal and could not remain as Wonder Woman forever. Thus she contacted Billy Batson, AKA Captain Marvel and Hal Jordan, AKA The Green Lantern. Billy manages to summon the Wizard, SHAZAM and Diana proposes to SHAZAM that he create another Champion. Unfortunately, he could not. However, he did follow through with the second wish, creating a ring that only a worthy individual may wear and draw benefit from, basing it on the magic element of the Green Lantern ring. Diana thus pleads with the gods, on a later date, that they might bestow their blessing upon the ring. They ultimately do and bestow the ring with abilities identical to Diana's own. The wearer of the ring need only shout to the heavens 'Hera, Give Me Strength!' and the powers of Wonder Woman would be bestowed upon them in a ray of golden light from the sun, courtesy of Apollo. Fast Forward to present day. One of the Amazons, the young Corinna, is constantly ridiculed for her weakness compared to most others of her nature. It is made a common taunt that her name means 'maiden' and that is all she would ever be. Not a Warrior. Where this peculiar behavior from her fellow amazons came from was a puzzle and she suspected it'd had something to do with a god recently dying supposedly. She'd finally had enough and decided to leave the island but she could not. It was again forbidden. However, Corinna later discovers the Ring of the Pantheon, the very ring forged so many years ago by the original Wonder Woman. She didn't then know what it was but she later learns when she discovers the true nature of the strange behavior of her fellow amazons. The Goddess Circe had been impersonating the island's queen and Corinna is beaten by her. However, before she concedes defeat, she cries out to Hera for Strength and her wish is suddenly granted in the form of power beyond her now as the new Wonder Woman, using this ability to defeat Circe. Following this victory, Corinna decides to leave the island, being that she would like to prove herself worthy of this power and wanting to use it to help the world prosper. She openly admits that she only considers herself to be Wonder-Girl and is not yet worthy of being deemed Wonder Woman, thus meaning that she does not yet think herself a true woman. She believes that she still needs to prove herself for that title.
- Based Off World:
Real NameAngelica Foster Alias(es)(Former)Bat-Girl, (Former)Bat-Woman, (Former)Oracle, Gold Lantern IdentitySecret AllianceHero CitizenshipGotham City, New Jersey BirthplaceGotham City, New Jersey EducationCommunity College Graduate Occupation(Former)Waitress, (Former)Photographer, Currently Unemployed EyesBlue HairBlonde Height5'7" Weight93lbs ParaphernaliaAngelica is in possession of the Gold Lantern Ring which provides all of her vast abilities. Also, unlike most any other Lantern Ring, the Gold Ring does not provide a costume/uniform for its bearer in any generally accepted fasion and merely places whatever their mind perceives as their attire while wearing the ring. Weapon(s)None Power(s)The Gold Lantern Ring as a Power Ring that can harness the abilities of each color of power ring (Green, Yellow, Blue, Violet, Indigo, Orange, Red, Black, and White). Group Affiliation(s)(Former)Bat-Family Known RelativesNatasha Foster-Silverstone(Sister, Bat-Woman), Derek Wilson(Half-Brother), Lorelei Lang(Adopted Sister), Carol Foster (Mother), Gregory Foster (Father, Deceased), Donovan Ore (Uncle, Black Mask) AbilitiesAngelica is an expert martial artist, free-runner, and acrobat. The inherited trait of intuitive aptitude has also contributed to her cybernetic expertise. ReputationAs Gold Lantern she is considerably well known though her Bat-Girl Persona was believed to be a myth by the public. OriginAngelica respawned the tradition of The Bat-Family when she made that one choice. Her father turned out to be a crime boss who was using his power to keep his family. However, when he was arrested and sent to prison, she became very angry. No sooner did this happen than she was dropped into the lower class with her mother, living in the worst areas of Gotham. Then she got word that her father had been killed in prison. Rage had taken a part of her away. She grew rebellious and commonly defied her mother. Later when her mother falls into a coma after an argument they were having, she blames herself. Later, the mixture of guilt and rage give birth to Angelica's curiosity in finding solace. She does, in fact, find it...in Batman. She grows obsessed with the old tales and decides finally on a course of action...she becomes Bat-Girl. After it is revealed to Angelica that her own uncle was not only the super criminal known as Black Mask, but also the man who arranged her father's death, Angelica enters a catatonic phase for over a week, finally deciding to give up the mantle and passes it down to who she sees as a more worthy successor, Lorelei Lang. She herself takes up the role of Oracle. When the crazed villain, Professor Paradox, kidnaps Bat-Girl, Angelica set out in secret as Bat-Woman. However, at the museum, she is chosen by the Golden Lantern ring. She disappears then before anyone discovers her. She returns much later as the Gold Lantern and averts a potential Prison Break before returning to the Bat-Cave to explain everything, surprised to discover that someone had stolen all of the Bat-Woman equipment.
Last edited by TWiLiGHT on Tue Sep 18, 2012 3:18 am; edited 4 times in total | |
| | | Chronicler Elite Moderator
| Subject: Re: Characters Wed May 16, 2012 10:40 am | |
| General InformationFull Given NameEdgar Joseph Park Legal Name Edgar Bruce Wayne Codename and AliasTalon; Matches Malone, Trigger Mann, Robert Kane, William Finger; (formerly) Batman, The Dark Knight GenderMale Height6' 4" Weight200lbs HairBlack EyesBrown AgeMid-Late 30's BirthdateMay 19 Place of BirthGotham City, NJ Occupation/StatusPresident, CEO of Wayne International; Heir to Wayne Fortune AlignmentVigilante/Hero Powers/AbilitiesGenius-level intellect Peak physical and mental conditioning Master martial artist, acrobat, detective, escapologist, strategist, swordsman, tactician, and marksman Use of high-tech equipment, weapons, armors, & gadgets Master of stealth Master of disguise Highly proficient with technology Access to vast wealth and criminal records Trained computer hacker Photographic memory Excellent observational skills Weapons/ItemsEdgar has access to a vast array of high tech equipment, weapons, & gadgets. Appearance- Spoiler:
As BatmanAs Talon PersonalityLikesWomen, wine, fast cars, history, reading DislikesImposters, pretenders, posers; the greedy and corrupt of society FearsNot living up to the family name. Bad HabitsLetting his heritage and status go to his head Sexual OrientationStraight General PersonalityIn the boardroom Edgar is percieved as a bit of a control freak, wanting to have a hand in everything the company is doing. To the public he is a playboy thrill seeker. To those close to him he is a man that always seems to be carrying the weight of the world on his shoulders. In all things he does though Edgar is a perfecectionist always trying to improve on whatever he thinks needs improvement. BackgroundSiblingsNone MothersKaterine and Lisa Park FatherDamien Wayne (donor, deceased) Other FamilyRichard Grayson, Cassandra Cain, Timothy Drake, Jason Todd; extended Wayne and Kane ancestors and descendants. HistoryKat and Lisa Park wanted their child to be perfect in every way. They searched through thousands of candidates but none of them met thier high standards. The two had all but given up hope of finding the perfect donar until they were told about the Legacy Initiative. There they found their perfect donor- a man with an incredible intellect and unparalleled talents who came from a well known family in Gotham. After nine months Kat and Lisa had their perfect child, a boy they named Edgar Joseph. Independently wealthy, Lisa and Kat were able to give Edgar the best of everything. They expected him to be exceptional but Edgar surprised them by not only meeting their high expectations but surpassing them. Edgar never thought to ask who his father was growing up but when he turned eighteen he decided to ask. His mothers' told him about the Legacy Initiative but they never met the donor or even asked his name. Curious Edgar set out to research the Legacy Initiative learning that it was a program started by Wayne International. When he went to try to find out who the donor might have been he was shot down. Not satisfied Edgar continued to dig enlisting the aide of a freelance journalist named Eric Vale. Together they discovered that the donors to the Legacy Initiative were members of the Wayne family, direct or indirect. After a year of digging and research Edgar finally learned who is father was- Damien Wayne, son of Bruce Wayne and Talia al'Ghul. With his new knowledge Edgar set out to learn more about his father's family digging deep into the history of Gotham. He learned that his fore fathers helped to build the city and were among the cities elite families. He also discovered that the Wayne family had a secret no one was able to discover. Wanting to know more he went to the abandoned Wayne Manor searching the grounds until he found the Wayne family history book detailing the families background all the way back to the old country but no mention of what the family secret might be. Frustrated he decided to give up, he had learned who his father was and that was what he originally set out to do. Taking on last look around his family home, thinking it might be a good idea to restore this place, he stumbled on a secret chamber where he found a journal, the Secret History of the Wayne Family. Reading through it he finally learned his father's secret and decided to follow in his footsteps. Over the next fifteen years Edgar sought out the best in every field he'd need to become Batman. He learned how to turn his body into a living weapon from the greatest martial artist of the world. He surprised most of his mentors grasping complex concepts quicker and easier than they expected. Edgar also knew that if he was going to follow in his fathers footsteps he must also learn to be a great business man. Finally ready to return home he was surprised to hear that his mothers had been attacked and decided his first task as the new Batman of Gotham would be to find those men. Upon arriving home he first visited his mothers apologizing for leaving them for so long before swearing that the men that attacked them would be brought to justice. He was shocked to hear that the attackers were officers in the GCPD working for the local crime boss. He was equally shocked to hear that if not for a man and woman in bat suits they could have been killed. Hearing this forced Edgar to change his plans and he switched his focus from establishing Batman to regaining his father's company. Before he could make any claim to the Wayne inheritance he had his name legally changed to Edgar Bruce Wayne, feeling that including the name of his grandfather would carry more weight than just changing his last name to Wayne. After reclaiming Wayne International Edgar set out to reclaim the mantle of the Bat from whoever was running around pretending to be like his ancestors. Edgar chose to focus on weeding out the crooked in the GCPD before cleaning out the gangs and mobs, a task that often brought him to the aid of the real criminals. His actions as Batman confused many but this did not concern him. He was more concerned with what this was doing to the image of Batman in general. He regretted being forced into this situation but ultimately decided the ends justified the means. And on top of that there were dozens of other vigilantes in Gotham that would clean up the scum he left behind. He soon began to wonder if it would if it would be best to allow the new kid to continue as Batman and take up a new mantle. After studying and researching Derek and the rest of the new bat family Edgar decided it would be in Gotham's best interest if he were to step aside. He met with Derek finally turning the mantle over and taking on a new mantle. He chose to go by Talon watching over Gotham and the Bat family making sure they continue to uphold the tradition of his ancestors vowing that should any cross that fine line Batman and his associates have always walked he would be there to take them down.
Last edited by prydeman on Mon Sep 15, 2014 3:52 am; edited 7 times in total | |
| | | Ink Professional Member
| Subject: Re: Characters Tue Aug 07, 2012 6:49 am | |
| An update for Angelica General InformationFull Name:Angelica Foster Codename or Alias:Bat-Girl, Lantern Gender:Female Age:Late 20's Birthdate:October 13 Place Of Birth:Gotham City, NJ Occupation/Status:Waitress, Photographer Alignment:Hero Powers/Abilities:Photographic Memory - Angelica can remember anything she sees from long sequences of code to events. Adoptive Muscle Memory - Angelica can duplicate virtually any physical feat she sees. Peak Human Physique - Angelica has trained her body to the very highest level that can be reached through training. Intellect - Angelica is actually a genius by right of mental training and possesses knowledge in a number of fields. Hacking & Information Gathering - Angelica is the best hacker in the current Bat-Family. Weapons/Items:Bat-Arsenal - Bat-Girl carries around an arsenal of classic Bat-Gear. Gold Lantern Ring - Angelica is in possession of the one-of-a-kind Gold Lantern Ring that grants her access to the abilities of every other Lantern Ring. AppearancePersonalityLikes:Strawberry Smoothies, A Good Fight, Computers Dislikes:Crime, Corruption, Bludhaven, Arkham Asylum, Being Away From Gotham For Too Long Fears:That she'll fail the rest of the Bat-Family at some point Bad Habits: Other than running off at the mouth in fights a lot, none really Sexual Orientation:Straight General Personality:The feistier of the Bat-Trio, Angelica is much more vocal and while she's mellowed out since she originally started, she's still the most outright violent. If anyone makes any kind of threat to her on a personal level, some degree of her old, vengeful personality may peak out. Angelica is like the big sister of the three and tries to keep them in check despite someone constantly needing to do the same for her. Because of experience, she's the best at balancing her personal and night lives. She is the most adept at cybernetics and is a master class information broker. BackgroundSiblings:Derek Wilson, Lorelei Foster, Natasha foster-Silverstone Mother: Carol Foster Father:Greg Foster (Deceased) Other Family:Donovan Ore (Black Mask) History:Angelica has been back on Earth from her Lantern trip for some amount of months now and she's back in the Bat-Suit as Lorelei has gone insane and run off with Bat-Woman as a murderous vigilante known as Catalyst. Having come back, Angelica is, by no means, rusty. In fact, she's even better now than she was when she left. Her primary goal is to get Lorelei back and put Black Mask back behind bars. But a failed rescue mission presumably ended in a man's death when she failed to stop Madcap from presumably drowning someone in a Lazarus Pit with extra chemicals added. As part of a guilt trip, occasionally Angelica's vengeful side shows through.
Last edited by TWiLiGHT on Tue Aug 07, 2012 8:34 am; edited 1 time in total | |
| | | ShineyMan Professional Member
| Subject: Re: Characters Tue Aug 07, 2012 8:26 am | |
| General InformationFull Name:Derek Wilson Codename or Alias:Batman, Red Robin Gender:Male Age:Late 20's Birthdate:March 13 Place Of Birth:Gotham City, presumably Occupation/Status:Charity host, company president Alignment:Hero Powers/Abilities:Intellect - Derek has through years of his childhood spent time on observing, learning and also adapting the behaviour in criminals, gone through mental exercises and durability training while also maintaining studies on high technological levels of engineering, weapons and armor. He has trained heavily on stealth and maintaining a disguise. Physical Peak - Years of training from the streets of Chile up to his starting years in Gotham, Derek has adapted his own personal style combined with different arts mixed in and possess a near flawless build. He is master martial artist and acrobat. Hacking - Derek is a proficient hacker although relies mostly on gadgets to override certain things. Excellent observational skills - Derek makes use of his photographic memory when it comes to codes, putting pieces together, and investigating a crime scene. Weapons/Items:Bat-Arsenal - Batman carries around an arsenal of updated Bat-Gear. Archives - Access to criminal records and vast wealth. AppearancePersonalityLikes:Family, the Ocean, Cars, Technology, Brass Williams Dislikes:Crime, Corruption, Arkham Asylum, Being Away From Gotham For Too Long, Clue Fears:That one day he'll end up breaking his own rule, that he'll cut the ties with his family Bad Habits:Disappearing at the worst possible moment. Sexual Orientation:Straight General Personality:Derek has always been the shoulder to lean on until recent events, but still tries to fix things he hate to see broken. He is torn between the man who he wants to be and the man that he needs to be and those around him often seem to suffer because of it. Aside from that, he has always been easy going and generous outside of his caped persona, which is a quality he often displays during his facade performance in the day life so that he may leave a presence before suddenly disappearing to wear the cape. He is a rather brilliant actor which goes together well when he decides to disguise and infiltrate. As Batman, he has become more brutal and calculating, often having back up plans for the missions out in the night. BackgroundSiblings:Angelica Foster, Lorelei Foster, Natasha foster-Silverstone Mother:Carol Foster Father:Unknown Foster Father:Pavlo "Old Man" (Deceased) History:Coming soon | |
| | | Ink Professional Member
| Subject: Re: Characters Sun Sep 09, 2012 8:16 am | |
| General InformationFull Name:Unknown Codename or Alias:Clue Gender:Male Age:Mid 30's Birthdate:Unknown Place Of Birth:Unknown Occupation/Status:Former Mercenary, Professional Criminal Alignment:Villain Powers/Abilities:Martial Arts Mastery - Clue is a master of various forms of martial arts. Marksmanship - Clue is an expert marksman from most any medium from firearms to archery. Swordsmanship - Clue is a genius swordsman. Intellect - Clue may not come across as such but he is actually a brilliant strategist and all around person, on par with the likes of Batman. Augmented Physiology - Clue's adrenalin runs through his body unchecked, providing him largely enhanced strength, speed, reflexes, etcetera. Sensory Dysfunction - Clue is incapable of registering tactile sensation. Because he cannot feel anything, he can actually can fight for pretty much as long as he wants. Very little actually fazes him. Healing Factor - Clue has an exceptional healing factor. Weapons/Items:Firearms - A rifle and two powerful handguns with machine gun functionality. Katana - Clue always has a Katana on his person. Helmet - Clue's helmet is much like Batman's cowl, serving as a data feed among other things. Suit - Clue's suit buffers impacts heavily. While he may not feel pain, he can still be hurt until his healing factor kicks in. Thus this suit more than doubles his effectiveness. Appearance- Spoiler:
PersonalityLikes:Killing, Quipping, Toying with Batman Dislikes:Nothing Really Fears:Nothing Bad Habits: Letting Batman Win on occasion Sexual Orientation:Straight General Personality:When it comes to insanity, there are only two of Gotham's most wanted that you're bound to find in the dictionary beside the word. Where the Joker is one, Clue very quickly turned up as the second. Clue is utterly uncaring about everything. He will cause anyone pain if it simply means getting Batman's attention to play. However, not everything he does has Batman in mind. Occasionally he does things simply because he can. Clue tends to make things up as he goes along and very seldom has an elaborate plan mapped out. BackgroundSiblings:Unknown Mother: Unknown Father:Unknown Other Family:Unknown History:While no one knows anything regarding Clue prior to his mercenary career, Clue made himself relatively known as a mercenary called The Hit-Man for a long run. However, a hit was eventually put on the head of none other than the masked hero known as The Batman. He lured Batman out to a power plant where he had a gang ready. Batman easily plowed through them all and the fight came down to the two. An unfortunate jab found Batman leaping out of the way and the mercenary punched a transformer, shocking himself terribly and brutally scarring him. A miracle drug in his system kept him alive thanks to its own healing properties but it also burned into his system, derailing his adrenalin checking systems. After seeing his face, he went absolutely insane and grew obsessed with Batman, now donning the name of The Clue and proving himself to be one of, if not the most dangerous foes in the current Batman's rogues gallery.
Last edited by Twi on Fri Jun 07, 2013 2:35 pm; edited 2 times in total | |
| | | Ink Professional Member
| Subject: Re: Characters Tue Sep 18, 2012 7:05 am | |
| General InformationFull Name:Lorelei ???-Foster Alias(es) and/or Nickname(s):Bat-Girl, Firefly, Catalyst, Black Bat Gender:Female Age:16 Birthdate:October 13 Place Of Birth:Gotham City, NJ Occupation/Status:Wayne Enterprises Intern Alignment:Hero Affiliations:Teen Titans, Justice League Powers/Abilities:Intellect - Lorelei has a genius level intellect and excels in the fields of technological engineering, being solely responsible for a wide array of equipment in the Bat-Family arsenal. Martial Arts Prowess - As a result of being highly trained and still regularly partaking in training, Lorelei is a very skilled martial artist. Intuitive Aptitude - Lorelei can duplicate virtually any humanly possible physical feat she sees with no prior training. This also allows her to understand how things work simply by quickly analyzing them. Athleticism - Lorelei is at her physical peak, which makes her capable of vast acrobatic and athletic feats. Weapons/Items:Bat-Arsenal - Lorelei now carries around a belt with all of the traditional Bat-Gear. Bat-Suit - Lorelei's current suit is composed of reactive adapting fabric and nanites, providing her enhanced mobility and strength as well as durability. The suit comes with retractable "wings" as well which allow her to glide through the city. Appearance- Spoiler:
PersonalityLikes:The Bat-Legacy, Superheroes, Inventing Dislikes:Crime, Corruption, Arkham Asylum, Being Away From Gotham For Too Long Fears:That one day she'll completely and totally lose her mind to Catalyst who won't show any mercy to the likes of Batman or Bat-Girl. Bad Habits: Lorie tends to shoot off at the mouth at bad times. General Personality: Lorie is an eager but troubled girl whose undying desire to live up to the legacy that'd been thrust upon her tends to cloud her judgement. She's a lighthearted and witty girl and has a tendency to use her sense of humor as a distraction method. She's also a true genius and will not let anyone forget it. She's got a split personality and suffers to maintain control over her three sides. It's a struggle that was recently a major problem but currently she's managed to maintain. BackgroundSiblings:Angelica Foster (Adoptive Sister), Derek Wilson (Adoptive Half-Brother) Mother: Unnamed Father:Unnamed Other Family:Unknown History:Lorelei's parents were no good from the start. Her father was a drinker and her mother was the mindless housewife that let hr husband beat her around. When her father comes home one night completely drunk, he kills her mother before Lorelei's eyes. He then attacks Lorelei who shoots him in self defense, using a gun her mother had hidden. After her father is arrested, a traumatized Lorelei is orphaned and from then on trusts no one. She finds comfort in the tales of Batman and in telling people that the Bat is real but no one would believe her. Later, Lorie would meet Angelica Foster at a diner and the waitress would befriend the young teen. Later, Angelica opts to leave her mantle to someone more worthy of it, selecting Bat-Girl whose motives are better served and whose heart is much more pure and always in the right place. Lorelei takes her up on this offer and becomes the new Bat-Girl. Later, Lorie nearly gets herself killed in fighting off an Ice themed super criminal. To protect against this in the future, she designs a thermal suit. This suit makes use of her earlier invented energy tech and utilizes it to preserve body heat as well as concentrate heat and generate fire, thus allowing the wearer to fly when using the suit. With this suit, Lorie adopted the temporary alias of Firefly, an alias she oft returns to when she needs the extra boost. Lorie's final identity, that of the much more vengeful vigilante known as Catalyst, is introduced during the time period that she spent with Bat-Woman as her apprentice. Lorie had given up on Derek as Batman for a time, not trusting that he could ever return to being Derek. She couldn't stand to be the one wearing the mask of a bat where the other was wearing the mask of a man. When she later found herself tortured by Paradox, she had endured a fair amount of mental trauma. This very trauma led her to actually kill a person. Following this, she found herself to be losing her grip on reality. Bat-Woman took her under her wing, dubbing her Catalyst; a dark, violent, borderline psychotic, and sometimes overly playful vigilante. It is later determined that Lorie suffers from multiple personality disorder. She is either completely disturbed and vengeful, compassionate and just, or insecure. Lorelei later regained dominance over herself after watching Batman nearly get himself killed by The Clue. While she still has her bouts with her Catalyst persona, she is in better control now and parades as Black Bat. (Design meant to resemble a Batman Beyond type of look) | |
| | | ShineyMan Professional Member
| Subject: Re: Characters Wed Oct 10, 2012 1:56 am | |
| General Information Full Name: Jonathan Brisco Codename or Alias: Claw, Red Lizard Gender: Male Age: Unknown Birthdate: Unknown Place Of Birth: Unknown, Comes from South Africa originally Occupation/Status: Merc, Thief, Hitman Alignment: Evil Powers/Abilities:
Adapt to temperature- Often believed to be cold blooded, Claw's body works differently instead, possibly due to where he grew up. The colder it gets the bulkier he becomes, making him physically stronger, durable, dense yet also slower. If he gets warm then Claw tends to shrink in size but also gains more speed in which he can hurry to find a more cold place.
Super strength- Claw's class in strength is affected by the temperature, but the base number stands at 25 ton.
Super speed- Claw's movement is also affected by temperature, but is generally rather quick.
Density- Claw's body is covered with a rough and thick skin that is very difficult to penetrate.
Increased senses- Heightened sense of smell, hearing and sight.
Agility- Able to climb quickly and make good use of his large tail, as well for combat.
Intelligence- Despite his appearance, Claw is well educated and somewhat of a genius in medical study, although not officially recognized.
Weapons/Items:
None
Appearance
Large reptilian humanoid with dark red skin.
Personality Likes: Cold, raw meat, when it's quiet, taunting Dislikes: Warmth, family, highpitched sounds Fears: Afraid of "melting" Bad Habits: Plays too long with his victims Sexual Orientation: Straight General Personality: Despite his contradictary biology, Claw is rather cold hearted and enjoys tormenting people. He is very calculating when it comes to observing his surroundings and the situation he's in.
Background Siblings: Unknown Mother: Unknown Father: Unknown Other Family: Unknown History: Jonathan was abandoned by his parents when he was just a baby, born different and also feared because of his unnatural appearance through the years of living in an Orphans Home. He got bullied and abused through the years because of his meek posture and shy behaviour, caused by the heat. Once Jonathan had finally grown up to a mature age, he discovered his other abilities and subsequently slaughtered his the people at the orphanage. He fled to colder countries and places, often hiding in the sewers for comfort, and became a hired murderer as well as thief. | |
| | | Ink Professional Member
| Subject: Re: Characters Mon Feb 18, 2013 6:36 am | |
| - Spoiler:
General InformationFull Name:"Kasumi" Alias(es) and/or Nickname(s):Vampire Bat; Blood Bat Gender:F Age:20 Birthdate:January 1 Place Of Birth:Unknown Occupation/Status:Ex-League of Shadows Assassin, Wayne International Employee Alignment:Vigilante/Villain Affiliations:(Former) League of Shadows Powers/Abilities:Peak Condition - Kasumi maintains a level of physical prowess that is of the highest human level, surpassing that which can be obtained through even the most intense physical training. Sixth Sense - Kasumi has a sort of danger sense that she can use to detect immediate threats. Vitality Absorption - Kasumi can take away anyone's health and use it to replenish herself. This is generally achieved through uninhibited physical contact. Enhanced Sense - Kasumi can hear, see, and smell over vast distances with optimal clarity and even has night vision. Mind Bridge - Kasumi is capable of melding minds with people via eye contact. This allows her to access their memories and also control them if their will is weak enough. Immunity - Kasumi cannot get sick. Only injured. Master Assassin - Having been with the League of Shadows, Kasumi is a trained master of combat on the highest caliber as she was formerly one of Delilah's own elite bodyguards. Free Running - Kasumi is an experienced free runner. Weapons/Items:Red Lazarus Formula - The Red Lazarus Formula was derived from an imbalanced mixture of the Lazarus compound and the source of her powers. The formula was believed to be a corruption of the original formula by the League of Shadows but Kasumi's curiosity led her to try it and, to her surprise, she found that it was even more impressive and the effects seemed to be permanent, or at least longer lasting. For one reason or another, the Red Lazarus compound only works on her as there is something off about her biology. In anyone else it either induces permanent madness or even death. Bat-Arsenal - Vampire Bat has been taking the bat equipment from under Wayne's nose for months, having been well trained in its use due to its similarities to equipment she trained to use with the League of Shadows. Her arsenal, however, includes much more, as well as more traditional League of Shadows equipment and weapons. Demon Blade - Kasumi's back mounted sword is an ancient, mystical weapon, the metal of which gets stronger, the more innocent blood is spilt in its presence. The blade is capable of slicing through virtually anything, even Kryptonian flesh. However, it is sentient and forms symbiotic bonds with those it deems fit to wield it. If one tries to wield it and they are not worthy, it will cripple them with a pain beyond describing. It can be mentally controlled by those it has formed its bond with. That or it directs itself when released by its wielder. PersonalityLikes:Children's Stories, Batman, Nightwing, Gotham City, Toying with her Enemies, Teasing People Dislikes:The League of Assassins, Criminals Fears:Delilah Al'Ghul Bad Habits: Antagonizing her Enemies General Personality: Kasumi is playful and talkative with many seemingly innocent anecdotes. However, that playfulness can become quite terrifying to her targets as she becomes a sadistic killer in the blink of an eye. She quips and enjoys antagonizing but she is also a disciplined assassin who knows when to be serious. She feels little to no remorse regarding many of her assassinations. BackgroundSiblings:Crimson Blade (Brother) Mother: Unknown Father:Unknown Other Family:Unknown History:When her curiosity pertaining to the Red Lazarus Compound resulted in her testing it and acquiring Vampire-Like powers, Kasumi brought the knowledge to Delilah who had her exiled from the League of Shadows. While she may loathe Delilah for exiling her, she is still honor-bound and respects the decision. Later, the Bat-Family reemerged and Kasumi was inspired by this to take interest in them, believing that if she could do what no member of the League of Shadows, not even the great Ras al'Ghul could do, then she would not only be sought out by the League, but she would inherit a position of power in it. And so it began. She became an employee under Wayne International after forging records for herself. Kasumi first appears as an assassin who attempts to kill Bat-Woman, mistaking her for Bat-Girl(Angelica). When Bat-Woman escapes, she continues her search, eventually finding herself in battle with Batman himself. Another wrench is thrown into the plan when Moth turns up to help Batman and appears to have accidentally fatally wounded her. However, she attacks using the power bestowed upon her by the Red Lazarus formula and Moth is inevitably killed, after which point, she escapes due to having a compromised arsenal. It is unknown where she got it, but Kasumi has recently come into contact with the mythical demon blade: a weapon so dangerous that it's said even the God of War couldn't wield it.
Last edited by Twi on Tue Sep 16, 2014 1:05 pm; edited 4 times in total | |
| | | The Captain Elite Moderator
| Subject: Re: Characters Sun May 12, 2013 3:25 pm | |
| General InformationFull Name: Joseph Grayson Codename or Alias: Nightwing, Joseph Blake, Batman (temporarily) Gender: Male Age: Mid 20's Birthdate: July 20th Place Of Birth: Gotham City Occupation/Status: Gotham City Police Detective, Active member of the Justice League, Teen Titans trainer Alignment: Hero Powers/Abilities:Master Detective: Nightwing is a world class detective, second only to the likes of Batman. He was rigorously trained in everything from escapology to criminology, fencing, stealth, disguise, and numerous other combat/non-combat disciplines. Master Acrobat: Nightwing is a prodigious natural athlete, possessing a peak human level of agility/acrobatic skills. He is regarded as the greatest human acrobat and is the only person on Earth who can do the quadruple somersault. Intimidation: He has been taught the ability to instill fear into others. Master Martial Artist: Nightwing is a master of dozens of martial arts disciplines, with an emphasis on Aikido and Escrima. His preferred fighting style combines Escrima, Judo, Savate, Capoeira, Aikido, Boxing, Hapkido and Taijiquan with his acrobatic abilities. He is considered one of the finest human combatants in unarmed combat. Weapons Proficiency: Through his martial arts training he has become proficient with most types of weaponry. Master of Stealth: He is capable of breaching high security facilities without being detected. Expert Marksman: Nightwing is proficient with various throwing weapons. Tracking: Nightwing has been trained in hunting and tracking techniques. Master of Disguise: He is proficient in the art of disguise. Peak Human Conditioning: Nightwing possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise. His physical attributes exceed that of any Olympic level athlete that has ever competed. His strength, speed, stamina, reflexes, agility and coordination are at peak human perfection. -Peak Human Strength: He is one of the strongest non-metas on Earth. Although he relies on his speed more than his strength, he has shown remarkable strength throughout his career. -Peak Human Reflexes: Nightwing possesses reflexes that have enabled him to dodge point blank gunfire from multiple opponents at the same time. -Peak Human Speed: He has run at speeds greater than the finest competing athletes. He has been stated to be even faster than Batman. -Peak Human Endurance: Nightwing's endurance is greater than an Olympic Decathlete. He can exert himself at peak capacity for nearly an hour without rest before showing any signs of fatigue. His lung capacity is so great that he is capable of holding his breath underwater for 4 mins. -Peak Human Agility: He has honed his agility to top human physical perfection. He is as agile as one could be without being considered superhuman and has even been told that he has shown agility that should be beyond human capabilities. He is considered to be the most agile human being in the DC Universe. -Peak Human Durability: He has been thrown through entire walls, and immediately rose back up to finish the fight, survived an entire building collapsing, has fallen of the top of a building when his and has sustained other extreme forms of punishment, and has survived it all without any serious injury. Multilingual: He speaks with fluency in English, French, Chinese, Spanish, Russian, Japanese, German, Swahili, Mandarin, Cantonese, and is possibly fluent in other languages. Skilled Leader: He is also a brilliant and experienced strategist with superlative leadership skills. Tactical Analysis: Nightwing is a brillant, albeit looser tactican who relies more on intuiton and timing, rather than meticulous preparation. Weapons/Items:Nightwing Suit: Nightwing's current costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, and it's also electrically insulated. Instead of a black cape for stealthing, the suit is light sensitive, darkening when there is more light in the area. The current costume is a stylized blue "wing" across his shoulders and extending to his hands, coloring his two middle fingers, over a black torso and legs. Nightwing's costume is tailored specifically to his unique style of crime-fighting. As such, his costume has fewer body-armor inlays than Batman's, anticipating a decreased need for shock-absorption and an increased capacity for motion ("Move more, get hit less."). A caveat of this configuration can be exploited by capable fighters who are both fast and strong, such as Superman. Should Nightwing need to engage an enemy who is capable of exploiting this weakness, he has supplemental body-armor overlays which he can attach to his gauntlets, his mask, his shoulders, and boots. Nightwing Mask: The mask, in the form of his symbol, is fixed in place with spirit gum, and includes a built-in radio transmitter/receiver and Starlite night-vision lenses. Nightwing Gauntlets: Each gauntlet's sections can contain a wide array of equipment, such as: sonic or smoke pellets, modified batarangs ("Wing-Dings"), knockout gas capsules and throwing tracers. The gauntlets is also equipped with a: 150,000-volt stun gun. Nightwing Boots: Like the gauntlets, his boots can carry vital elements like: flares a rebreather as protection against any airborne non-contact toxins, a mini-computer equipped with fax, modem, GPS and a minidisk rewritable drive. Other items are lock picks, a first aid kit, a mini-cellphone, flexi-cuffs, antitoxin assortment, signal flares, wireless listening devices and a small halogen flashlight. Held in spring-loaded pouches in the back of his costume, Nightwing carries a pair of Escrima sticks made from an unbreakable polymer that are wielded as both offensive and defensive weapons. Some depictions have displayed these tools with the mechanism to shoot a grappling hook attached to a swing line, while, in other instances, he is seen using a "line gun" like the one Batman currently uses. Wingcycle: Nightwing also has his own personalized model of the Batcycle, which he refers to as the "Wingcycle". The Wingcycle is equipped with a passenger sidecar Archives - Access to criminal records via the GCPD database Vast wealth: Acquired from taking the money of the crime lords he takes down and a considerable inheritance from his father. Appearance- Spoiler:
PersonalityLikes:Gotham City, Friends, Women, Cracking Jokes, Taunting foes, junk food from time to time Dislikes:Crime, Corruption, Arkham Asylum, Cowards, Bullies Fears:Failing to be a good hero Bad Habits: Can be rash in his judgments Sexual Orientation:Straight General Personality:Joseph is a dedicated and courageous man. He lives to protect others and to stop crime and the ones who commit crimes. Joseph is a surprisingly easy going and laid back person considering what happened to his family but rather than dwell on the negative he moved past it to become a hero. He is very sarcastic and always has a quip, something he uses to infuriate and distract enemies during a fight. He is stern however when needed and can and will be an intimidating foe, nearly as intimidating as The Batman. BackgroundSiblings: Elizabeth Grayson Mother: Susan Cooper Father: Brian Grayson Other Family: Joan Harris-Blake (Wife, deceased), Betty Blake (Daughter, deceased), Richard "Dick" Grayson (great grandfather), Barbara Gordon (Great Grandmother), Bruce Wayne (adoptive great great grandfather) History:Joseph was born a Grayson, the son and second child of Brian Grayson the owner of Haly's Circus. Joseph was given the best education as a child along side his older sister and were trained in the acrobatic arts, a family tradition. Joseph and his sister became the new "Flying Graysons" a homage to the old Flying Graysons of Haly's Circus prior to their murder. Joseph traveled with the circus until 18 when he went off to college to study law wanting to become a police detective. When his father died due to a heart attack his older sister inherited the Circus along with Joseph but Joseph was unable to be with the Circus full time so he let his sister take full ownership. Joseph was one of the few good cops left in Gotham City. He didn't take bribes and he never looked the other way when it came to crime. Blame it on being one of the youngest detectives in the city but he wanted to clean up the city and do it right. However that all changed when the mob wanted him to become dirty. He refused and his wife and daughter were gunned down one day outside of his daughter's school. Joseph hell bent on revenge decided to become a vigilante, he used his police training and acrobatic skills take on criminals. One day he tracked down the mob boss that had ordered the hit on his family. He was close to killing the man but thoughts of his family made him take the moral high road and had the mobster locked away. However Joe was realizing that he wasn't the most skilled out there he needed training as he'd had far too many close calls. He found himself a teacher, the League of Assassins. In the League Joseph learned very quickly and rose through their ranks become one of the League's best. However, he didn't believe in the philosophy of the League and he left the League in a rather hostile way, besting every assassin that was sent against him after he broke away. Eventually Joseph returned to Gotham and took up his old job as a detective. It wasn't long until he was back out at night fighting crime, this time with the training and skills to make a real difference. Joseph then took up the mantle of his grandfather Dick Grayson and became Nightwing.
Last edited by Venom551 on Thu Oct 02, 2014 1:05 am; edited 9 times in total | |
| | | The Captain Elite Moderator
| Subject: Re: Characters Wed May 15, 2013 11:18 am | |
| General InformationFull Name: Aaron Blair Codename or Alias: Red Hawk Gender: Male Age: 17 Birthdate: June 20th Place Of Birth: Gotham City Occupation/Status: Student, Member of the Teen Titans/Young Justice Alignment: Hero Powers/Abilities:Capable Detective: Red Hawk is a skilled detective, having taught himself and researched various field such as escapology to criminology, fencing, stealth, disguise, and numerous other combat/non-combat disciplines. Skilled Acrobat/Free Runner: Red Hawk is a natural athlete, possessing a high human levels of agility/acrobatic skills. He is easily able to move about the rooftops of a city with speed and grace. Intimidation: He has been taught the ability to instill fear into others. Skilled Martial Artist: From a young age Red Hawk enrolled in various fighting classes learning Karate, Boxing, MMA, Judo, Escrima, and Aikido. He is a competent fighter and has a very good knowledge of the styles he employs. Weapons Proficiency: Through his martial arts training he has become proficient with most types of weaponry. Master of Stealth: He is capable of breaching high security facilities without being detected. Expert Marksman: Red Hawk is proficient with various throwing weapons. Tracking: Red Hawk has been trained in hunting and tracking techniques. Master of Disguise: He is proficient in the art of disguise. Peak Human Conditioning: Red Hawk possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise. -Peak Human Strength: Red Hawk's intense work out regimen has groomed him to peak human strength for a person of his build. -Peak Human Reflexes: Red Hawk possesses reflexes that have enabled him to dodge point blank gunfire from multiple opponents at the same time. -Peak Human Speed: He has run at speeds greater than the finest competing athletes. -Peak Human Endurance: Red Hawk's endurance is greater than an Olympic Decathlete. He can exert himself at peak capacity for nearly an hour without rest before showing any signs of fatigue. His lung capacity is so great that he is capable of holding his breath underwater for 4 mins. -Near Peak Human Agility: He has honed his agility to top human physical perfection, he is nearly as agile as Nightwing. -Peak Human Durability: He has been thrown through entire walls, and immediately rose back up to finish the fight, survived an entire building collapsing, has fallen of the top of a building when his and has sustained other extreme forms of punishment, and has survived it all without any serious injury. Multilingual: He speaks with fluency in English, Spanish, and French. Skilled Leader: He is also a brilliant and experienced strategist with superlative leadership skills. Tactical Analysis: Red Hawk has been trained to use his environment to his advantage and to also make use of military tactics in his fighting styles. Weapons/Items:Red Hawk Suit: The costume Red Hawk wears is composed by reinforced Kevlar and a little percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc...). It's also flame-retarding and insulating. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gloves have also some metallic blades on their sides. The cape is designed to provide the wearer with controlled gliding functionality with the ability to change directions and heights while in mid-air. The mask has a little percentage of lead, which shields the face of Red Hawk from x-ray powers or x-ray technology, and incorporates an infrared and night vision viewer, auditory sensors and a sonar. The mask is accessorized with some security systems (aggravating gas, electric blasts, etc.), like the utility belt, and integrates a transmitter receiver device de voice and video Utility Belt: Red Hawk keeps most of his personal field equipment in a signature piece of apparel, a yellow utility belt.The utility belt has a button to call in his motorcycle. It contains items such as plastic explosives, nerve toxins, stylized batarangs called "Redbirds", smoke bombs, a fingerprint kit, flares, a cutting tool, a grappling hook gun, torches, and a "re-breather" breathing device. Gauntlets: Red Hawk's gauntlets on his arms are equipped with a 150,000 volt stun gun. Escrima Sticks/Bo-Staff: Held in spring loaded pouches on his legs Red Hawk carries a pair of Escrima sticks made from an unbreakable polymer. The sticks can be charged electrically to increase their damage and to stun an opponent. The sticks are also able to be connected together and then extend further to create a fighting bo-staff. HawkCycle: A personalized motorcycle with a black and red paint job that Red Hawk uses to get around the city. Archives - Access to criminal records via the GCPD database Vast wealth: Acquired via inheritance from his father. Appearance- Spoiler:
PersonalityLikes:Gotham City, Friends, Heroes, Girls, Friendly Competition, Bat Family, Nightwing Dislikes:Crime, Corruption, Bullies, Super Villains Fears:Not avenging his father, failing to protect people Bad Habits: Can be rash in his judgments, fiery temper Sexual Orientation:Straight General Personality:Aaron is a very angry person but a well meaning one. He is also very loyal to friends and family and will do anything to help them. He will also go out of his way to help anyone in need of if and is a a very charitable person. However Aaron hates getting recognition for his good deeds and would rather just go about life as normal without people giving him praise as it embarrasses him to be singled out, even for something good. BackgroundSiblings: None Mother: Cynthia Blair Father: Carl Blair (deceased) Other Family: James Blair (Uncle) History:Aaron is the son of Carl Blair, a former army General who went into business for himself in the private sector after retiring. Carl Blair made a vast fortune designing and selling arms to the Western superpowers like the United States and United Kingdom. Being a child of money Aaron was given the best education money could buy in Gotham City. Aaron was also rigorously trained by his father to be in perfect shape as he wanted his son to have every benefit in life, brains, brawn, and money would certainly help. Aaron's father arranged for several martial arts masters to travel to America and train his son in the various arts such as Karate, Escrima, Aikido, and Judo. Aaron's father also had professional MMA fighters and Boxers come to Gotham to train his son in both styles as well. By age 15 Aaron was a walking weapon. However being a military brat Aaron was instilled with a very strong sense of Duty, Honor, Respect, and Discipline but was also taught to be a free thinker and to not just obey orders. Aaron lived a near perfect life until he was 17 when his father died. The Mob had been trying to get his father to provide them with his high quality weapons for years and had finally grown tired of his refusals. One day when Aaron came home he found the place trashed and his father killed. Fortunately his mother had not been there. Aaron was angry, understandably and he went out looking for the men who killed his father. However his uncle James tracked him down and stopped him. His uncle was also former military and knocked some sense into his nephew, if Aaron went after them and killed any of them they'd be able to track him back and then kill him and his mother. Aaron took that as he needed a disguise. So using the inheritance he had gotten he went to work and forged himself a suit and gear taking heavily from the designs he'd seen at the Batman Museum. He modeled his costume after that of the famous Robin and Nightwing and called himself Red Hawk. He then set out to track down his father's killers and get his revenge on them. During the Brainiac Invasion Red Hawk took to the streets fighting the forces of Brainiac alongside the GCPD and Nightwing while the Justice League confronted Brainiac himself.
Last edited by Venom551 on Mon May 20, 2013 9:20 am; edited 5 times in total | |
| | | Ink Professional Member
| Subject: Re: Characters Wed May 15, 2013 1:13 pm | |
| General InformationFull Name:Alan Darius Hale Alias(es) and/or Nickname(s):Robin Gender:M Age:18 Birthdate:October 2 Place Of Birth:Gotham City, New Jersey Occupation/Status:Student Alignment:Superhero Affiliations:Justice League, Teen Titans/Young Justice Powers/Abilities:Peak Human Physique - Alan inherited his unconditional peak human physical aptitude. It maintains itself even when he neglects diet and exercise, keeping him permanently operating at top form. Keen Mind - Alan's mind has been trained to the greatest of levels since he was little, all in the interest of increasing his chances in an increasingly difficult world to get by in without dishonesty or crookedness. He is particularly gifted at the application of psychology. He is known for his trademark tactic, using clever wordplay and charisma to embarrass his enemies and distract them. However, he's equally capable of intimidating enemies among other psychological fall-backs. Martial Artist - Alan has been trained by his father to be an excellent martial artist. However, while he is proficient in a few practices, his primary style is one he created himself to better utilize with his gadgetry and cape. Weapons/Items:Whirlybirds - Robin's trademark projectiles are shuriken-like disks packed with various technological marvels. Some are impact explosives, some are heat seeking, some are smoke bombs, etcetera. Bo Staff - Robin's extendable staff is his go-to weapon. Glider - Robin actually has a personal flying machine referred to as a Glider. He doesn't use it often unless he needs to get somewhere in a hurry. PersonalityLikes:Batman & Co, the Justice League, Himself, Bragging, Black Bat, Fights, Friendly Rivalry, Pizza, Close ones, his parents Dislikes:Giving Up, Crime & Corruption, his father's unfortunate legacy, Guns Fears:Falling victim to the path of his father Bad Habits: Narcissism, Occasionally a bit too laid back, Underestimating enemies General Personality: Alan is narcissistic, rash, and eccentric. But he is also very sweet and thoughtful. He genuinely wishes to help and means well. His greatest hope is to prove that people can change. That by raising him to be something great, his father has earned his redemption. He's surprisingly studious as well. BackgroundSiblings:None Mother: Janice Hale Father:Carson Hale (Formerly Cat-Man) Other Family:Unspecified History:Alan is the son of an incarnation of the villain, Cat-Man. Cat-Man had been given the highest human physique on a non-superhuman scale as part of a volunteer program that would hopefully pay him enough to pay the bills. However, when the experiment worked and he was ripped off, he turned to crime, killing the people that'd put one over on him and continuing this criminal career as a surprisingly competent mercenary among other things. He'd amassed a significant fortune, all technically acquired legally. However, when he was later found himself paying for his criminal actions in the past and was remarkably given another chance, he turned himself around. A fair amount of his fortune gone, Carson eventually married Janice and the two had a son whom grew into Alan. Alan was never kept from the truth. He'd been told many times not to do what his father had done. He loved his father and could hardly see how his father had ever done anything so terrible or have such a horrible reputation. Alan trained with his father growing up. Carson knew that it was inevitable that eventually his son would turn to his natural gifts to carve his way in life. So in an effort to start him off early, he invests in equipment and builds up an identity as the boy wonder for him, determined to make sure Alan DOESN'T follow in his own footsteps. During the Brainiac Invasion, Carson nearly decides to go out as Cat-Man once more, but now in the interest of helping the efforts against the attack. Alan overhears this and decides to help on his own as Robin. When Cat-Man is injured and Robin rescues him, Carson recognizes his son and decides to put away the orange and yellow get-up for good now and let his son have his time.
Last edited by Twi on Sun Jun 22, 2014 10:12 am; edited 1 time in total | |
| | | Ink Professional Member
| Subject: Re: Characters Thu May 16, 2013 6:50 am | |
| General InformationFull Name:Lila Lowell Alias(es) and/or Nickname(s):Olympian, Sports-Mistress Gender:F Age:17 Birthdate:April 3 Place Of Birth:Bludhaven, New Jersey Occupation/Status:N/A Alignment:Neutral Party Affiliations:Justice League, Teen Titans Powers/Abilities:Peak Human Physique - Given the intense training that she was forced to undergo with her father, Lila maintains a physique of peak level. Athleticism - Lila is a prodigious athlete, gifted in virtually any activity she commits herself to. It's been suggested that, like Angelica, she has "Photographic Reflexes", making her skills a mirror image of her father and whoever else she decides to learn. Martial Arts - Lila is an exceptional martial artist. Tactician - Lila has learned her expert level tactical skills from studies of various historical war mongers. Tactical Sense - Lila is capable of deducing various battle variables at a glance, from the trajectory of her shield throws, to the place where her foes are to land or strike, long before they execute the action. Weapons/Items:Promethium Shield - Lila's shield is comprised of the nigh-invulnerable metal, Promethium as well as other alloys that make it incredibly light. Built into it is a receiver that takes the signal from her wrist band that calls the shield back to her hand when thrown or dropped. Promethium Staff - Lila's staff is extendable and comprised mostly of Promethium. It also has a laser lance at one end. Promethium Mask - Lila's mask is likewise made from Promethium. It is a slightly more feminine version of the Sportsmaster mask. It has a voice altering speaker and eye shields. Sportsmaster Arsenal - Lila has access to Sportsmaster's entire arsenal and has a place for everything on her costume. PersonalityLikes:Security, Quiet, Reading Dislikes:Being Used, Betrayal, People, Sports Fears:Betrayal, Trusting Anyone Bad Habits: Lila is cripplingly paranoid and refuses to trust anyone for any reason. General Personality: Lila's paranoia is so crippling that she views everyone as a potential enemy and threat. In her mind, everyone is out to get her and the world is her enemy. She rarely speaks to anyone and acts as a reclusive teenager that locks herself in her room among other things. Even when fighting, she rarely says a word. BackgroundSiblings:Unknown Mother: Unknown Father:Clint Lowell Other Family:Uknown History:Lila was born to the corrupt football player, Clint Lowell. Even before Clint's descent into a life of crime, he constantly pressed her to be athletic, competitive, and willful to live. He forced her to train with him for years growing up. Then, when is football career came to an end and he became the notorious Sportsmaster, it got worse. She grew to hate her father. Then, when her father was killed by Centurion, she fled with his arsenal. Eventually she was found by the Justice League, investigating Sportsmaster's death. To keep an eye on her, they made her join the Teen Titans. | |
| | | The Captain Elite Moderator
| Subject: Re: Characters Mon May 20, 2013 1:03 pm | |
| General InformationFull Name: Unknown Codename or Alias: Zeitgeist, The Prussian, Tobias Beck Gender: Male Age: 100+ (looks to be in mid 30s) Birthdate: January 18th, 1771 Place Of Birth: Königsberg, Prussia Occupation/Status: President and CEO of Eisen Waffen International, Beck Pharmaceuticals, Eisen Technologies, and Eisen Aerospace. Alignment: Villain Powers/Abilities:Synthesized Electrum Enhancement- Tobias has lived for several centuries thanks to the synthesized compounds in his blood that stopped his aging process and gave him a powerful healing factor. As a side effect his strength, speed, stamina, agility, and durability has been enhanced. Enhanced Human Strength- Tobias is able to lift up to 2 tons. Enhanced Human Speed- Tobias can run at speeds up to 55 miles per hour. Enhanced Reflexes- Tobias has reflexes exceeding the peak of human ability but not superhuman levels. Enhanced Human Durability/Regeneration- skin, bone, and muscle augmented to make it stronger and harder than human; impervious to injury to a certain extent and his body is able to heal near-lethal injuries by regenerating cells to a limited extent. Enhanced Human Stamina- Tobias can sustain rigorous physical activity for several hours without tiring. Enhanced Human Agility- Tobias can move his body at speeds and with flexibility exceeding the ability of peak human ability. Immunity- Tobias' body and mind are immune to any toxins, drugs, diseases, and telepathy that may try to alter his state of being. Genius-Level Intellect: Tobias possesses a genius level intellect with aptitudes in a wide variety of sciences and medicine. Business Management: Tobias has extensive skills and experience in business management and has through understanding of financial marketing and management and is often known as a example of successful industrialist and businessman. Tactical Analysis: He is a brilliant tactician, planning his exploits many months even years in advance. Swordsmanship: He is a master swordsman. Master Hand-to-Hand Combatant: Even without those enhancements his long life has attributed him vast wealth, knowledge, and power. This has allowed him to Master numerous fighting styles over the years making him one of the deadliest fighters in the world. Intimidation: He has been taught the ability to instill fear into others. Weapons Proficiency: Through his martial arts training he has become proficient with most types of weaponry. Master of Stealth: He is capable of breaching high security facilities without being detected. Master Marksman: Tobias is a master marksman with both fire arms and throwing weapons. Tracking: Tobias has been trained in hunting and tracking techniques by Native American tribes such as the Apache and Navajo. Master of Disguise: He is proficient in the art of disguise. Multilingual: He speaks with fluency in English, French, Chinese, Spanish, Russian, Japanese, German, Swahili, Mandarin, Cantonese, and is possibly fluent in other languages. Skilled Leader: He is also a brilliant and experienced strategist with superlative leadership skills. Weapons/Items:Zeitgeist's Armor- Tobias' Armor and helmet is lined with a Promethium mesh making it incredibly resistant to conventional injury. Promethium Sword Energy Weapons- Zeitgeist uses various firearms that fire high powered plasma bursts rather than conventional ammunition. Vast wealth: Acquired over the centuries via war profiteering, hiring out mercenaries, and running various organized crime syndicates indirectly. Appearance- Spoiler:
PersonalityLikes:Germany, Power, Control, Classical Music, War Time, Order, Symbolism, Satire, A challenge Dislikes:Nazism, Ignorance, Indecisiveness, Peace Time, Things being too easy Fears:Nothing Bad Habits: Often toys with foes rather than finishing them outright. Sexual Orientation:Straight General Personality: Tobias is a classical gentlemen but a vicious foe with a highly calculating mind. Tobias is narcissistic and eccentric and sees himself as superior to most people he encounters with only a few able to gain his respect. Tobias is highly calculating and driven focusing on his goals entirely and not stopping until they are achieved. BackgroundSiblings: Unknown Mother: Unknown Father: Unknown Other Family: Unknown History: Next to nothing is known about to man who calls himself Tobias Beck save for the fact that there is next to nothing known about him. Tobias Beck however claims to have a colorful history. He was born on January 18th 1771, one hundred years prior to the Unification of Germany. He was born in Königsberg the capital of the Prussian Empire. Tobias was the subject of a alchemy experiment in 1789 when he was 18 and was given a synthesized electrum compound which stopped his aging and gave him a strong healing factor. The compound also enhanced his natural physiology. After the enhancements Tobias traveled the world learning and training but never forgot his homeland. He was a strong German Nationalist and was a supporter of the Lesser German Solution which sought to unify the northern German states and exclude Austria. Tobias eventually built himself a large fortune by starting his own weapons company called Eisen Waffen (Iron Weapons) and he provided arms to the Prussian Army and eventually the German Army in both World War I and World War II. Though he supported Germany in the Second World War he was a staunch opponent to the concept of Nazism and aided the failed attempts to kill Hitler such as Operation: Valkyrie. After the Third Reich's fall Tobias went to work trying to rebuild Germany and reunify it. Tobias would amass a vast fortune by selling arms via Eisen Waffen to military forces around the world, playing both sides in literally almost every war by selling through the black market to terrorist groups, warlords, and crime syndicates. Eventually Tobias would have a controlling stake in every high profile organized crime group, the Yakuza, Triads, Russian Mafia, Irish Mob, and the Italian Mafia. Tobias Beck controlled them all indirectly and reaped the benefits from afar. On a larger scale Tobias would affect national politics to instigate wars and keep his arms business booming. Today Tobias Beck is one of the world's wealthiest men in the world with a fortune that dwarfs that of even the Wayne Fortune in Gotham City. Tobias' current goals is to gain a stronger foothold in the United States through legitimate business to eventually be able to affect the United States government on a larger level and start up another World War so that he may reap the benefits of the arms build up. The first step, absorbing Wayne Enterprises into Eisen Waffen International by any means.
Last edited by Venom551 on Tue May 21, 2013 12:53 am; edited 1 time in total | |
| | | Ink Professional Member
| Subject: Re: Characters Mon May 20, 2013 2:46 pm | |
| Real Name: Unknown Alias(es): Sovereign, Walt Kingsley Identity Status: Secret Gender: M Age: Unknown Birth-Date: Claims to have been born on the 30th of February Place of Birth: Allegedly Metropolis in a parallel reality Occupational Status: Conqueror of 30+ Earths Nationality/Ethnicity: Caucasian/American Alignment: Super Villain Affiliation(s): Monarch Industries Powers & Abilities Ethereal Empowerment – Sovereign draws his power from the Astral Plane. Superhuman Physiology – Sovereign is inhumanly powerful. He is immensely strong, unbelievably fast, and impossibly durable, all on such a level as to rival even the original Superman. His senses also function on a level far beyond the human norm, even through his helmet and armor. Ethereal Absorption – Sovereign can leech Astral Energy from other beings, turning them into emotionless, instinct driven shells, savage in nature. Husk Creation – If Sovereign wills it, he can absorb life energy through physical contact. The victim remains alive by all technical means but they turn to an indestructible, stone-like substance, incapable of thought or movement. Superhuman Intellect – Sovereign is one of the greatest minds on the planet, being a strategic genius, expert in various forms of armed and unarmed combat, one of the most brilliant scientific minds the world has ever seen. Longevity – Sovereign is much older than he may seem as an effect of the Astral Empowerment. Weapons & Items Astral Tech – Sovereign has an incredibly diverse arsenal of technology powered by the Astral Energy. Astral Tool – Sovereign has a sword hilt that harnesses Astral Energy and concentrates it into physical form, creating an indestructible blade, whip, or other melee weapon that an even damage Promethium. Astral Shield – Sovereign has a tool that harnesses Astral Energy similarly to the Astral Tool, concentrating the energies into an indestructible shield. Astral Concussors – Built into Sovereign’s gauntlets are weapons that harness Astral Energy and emit it back in the form of concussive beams capable of punching holes through steel. Levitation Module – Built into Sovereign’s suit is an anti-gravity module that allows him to levitate. Teleportation Module – Another feature built into Sovereign’s suit is a personal teleportation device that allows him to teleport over relative small distances. Astral Sensor – Built into Sovereign’s gauntlet is a sensor that allows him to detect other living beings. Throne – Sovereign’s futuristic hovering chair, referred to as his throne, is an incredible weapon and asset. It can teleport over much vaster distances and even through reality to worlds he has been. It can also project holographic interfaces, allowing Sovereign to remotely access his base of operations and any location he’s set up contact with. This throne is also capable of teleporting other objects and individuals to Sovereign. It can be remotely summoned based on a command in Sovereign’s gauntlet. The throne is capable of projecting an energy field that can block impacts while absorbing the energy and then projecting it back. The throne can also project holographic images. Advance Computing Systems – The computers at Sovereign’s disposal are powerful enough to make a super computer look like a flip phone. They rival even alien technology and some future tech. Likes: Classical Music, Jazz, Swing, Satire, Opposition, Quiet, Symbols, Order, Winning, Learning from Loss Dislikes: Ignorance, Indecisiveness, Disobedience of Subjects, Lack of Meaning Values: Competition, Intellect, Honor Fears: Unknown Desires/Ambitions: Sovereign’s primary goal is presumably to instigate the “Ultimate Conflict”, in which it will take nothing more than Earth’s best heroes and their best efforts to come out on top or he will succeed in conquering another Earth. Bad Habits: Sovereign has no enduring bad habits. He is constantly learning from his mistakes and evolving past them to the point where whatever habits he has are eventually replaced by new ones. Personality: Sovereign is constantly well composed and always scheming. While he has his occasional plans, nothing compares, in his mind, to his “Ultimate Conflict” which he sees as the endgame. He views the rest of his plots as simple means of keeping the heroes on their toes. Sovereign conducts himself with an air of regality and civility as well as darkness, deceit, and occasional condescension. He enjoys pushing his opponents and making sure they will be at their best come his final “game”. He is cold and calculating, as well as obsessed with symbols and symbolism, collecting the symbols of his honored foes should he claim victory over them. Siblings: Unknown Mother: Unknown Father: Unknown Other Family: Unknown
Last edited by Twi on Wed Apr 23, 2014 12:59 am; edited 1 time in total | |
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